I must acknowledge you, ER, your efforts in putting scripting as a tool in our hands.![]()
In fact I am trying to understand the "language" to implement some scripting in my own mod. I am not an expert, so some of the questions may seem stupid, but... Anyway, here are my doubts (from your clientkingdoms mod):
- I don't understand the use of SettlementIsLocal. What does it mean? I wonder if the script only works when the settlement is owned by the human player and if this is the way to say it. In my case this can be a problem, as I would like to include "general historic events", but that only happens if the "historical conditions" are fulfiled.
- In the scripts, must "console_command" be used before any of the commands listed in post three?
Ex: console_command capture_settlement ....
For the moment I have a trigger and an advice thread that work, but now I must do a script.
I will report any success in this task, and probably more doubts.
Cheers.
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