It can be built in any province you like, so it can be put out of the way in Hyperborea or a completely isolated province if you're making adjustments to the map.
It can be built in any province you like, so it can be put out of the way in Hyperborea or a completely isolated province if you're making adjustments to the map.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
I have tried this method out and it works fine. Here is the new trigger.
Now, in addition to triggering the victory scroll the script creates a unique building, victory_memorial, in Sparta. Note that I had to change the WhenTotest to SettlementTurnStart rather than FactionTurnStart, so that I could use the SettlementBuildingExists test.Code:;------------------------------------------ Trigger Greek_Cities_Win_Trigger WhenToTest SettlementTurnStart Condition SettlementIsLocal and SettlementName Sparta and I_LocalFaction greek_cities and not SettlementBuildingExists = victory_memorial and I_SettlementOwner Athens = greek_cities AdviceThread Greek_Cities_Win_Thread 1
Doubt has been cast over whether the add_money console command can be used for anyone aside from the local faction. If anyone has anything different to report, please let us know.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
According to The Mark, the following works:
set_building_health [settlement] [building line] [health]
Note that the building line possibly refers to the complex name rather than the individual building name.
Many thanks to him.
Epistolary Richard's modding Rules of CoolCool modders make their mods with the :mod command line switch
If they don't, then Cool mod-users use the Mod Enabler (JSGME)
Cool modders use show_err
Cool modders use the tutorials database
Cool modders check out the Welcome to the Modding Forums! thread
Cool modders keep backups
Cool modders help each other out
guys I've got a problem with the create_unit command, i don't know what to type nexte because the only thing all sites are saying is: create_unit {settlement/character_name} {unit_id} {opt: how many}{opt: exp/armour/weapon}
can one of you guys post a pre made command for Armoured Hoplites because when i do it from all the sites examples my console says not reconising unit id
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