I have tried this method out and it works fine. Here is the new trigger.
Code:
;------------------------------------------
Trigger Greek_Cities_Win_Trigger
WhenToTest SettlementTurnStart
Condition SettlementIsLocal
and SettlementName Sparta
and I_LocalFaction greek_cities
and not SettlementBuildingExists = victory_memorial
and I_SettlementOwner Athens = greek_cities
AdviceThread Greek_Cities_Win_Thread 1
Now, in addition to triggering the victory scroll the script creates a unique building, victory_memorial, in Sparta. Note that I had to change the WhenTotest to SettlementTurnStart rather than FactionTurnStart, so that I could use the SettlementBuildingExists test.
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