i might be interested as long as the process isnt so overcomplicated it makes it a chore to play
i might be interested as long as the process isnt so overcomplicated it makes it a chore to play
"Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
Sun Tzu the Art of War
Blue eyes for our samurai
Red blood for his sword
Your ronin days are over
For your home is now the Org
By Gregoshi
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I appreciate your concerns about over-complexity, but believe me running the thing I'd want it to be as simple as possible.
A typical first turn should go something like this:
Player A (having bought x denarii of troops) sits down and looks at the campaign map, notices there are 2 provinces next to his starting one. Lets call them A & B.
He decides to move say 6 units of his choice to A & 7 more units to B. He E-mails this info to the overseer (me).
I get everyones orders back, look at where everyone is and is moving to and e-mail them back with the results of whats happened.
It might look like this:
You left 4 units in your starting province
You moved 6 units into Province A
You captured province A
You moved 7 units into Province B
In Province B is an army of Carthage (Player 2). You will need to fight a battle against player 2 with your 7 units.
This turn you have earnt 400 denarii from your home province & 200 Denarii from Province A.
You have 600 Denarii to save or to buy new troops.
**********************************************************
It just occured to me that each province on the campaign map could be a specific Multi player map. ie: Numidian Basin, Illyrian valley etc etc.
Home provinces be cities with stone walls, thus making them harder to take.
Sounds interesting RanidGibbon,
Things like this have been done before and they can be a lot of fun.
But complexity and the effort required to calculate all the moves are certainly among the main challenges, you are right there. But if you manage to keep the system as simple as you outlined above, you will have a good chance of succeeding.
I will see if I can dig out links to other sites where MP campaigns have been played.
Thanks for the encouragement Nigel,
I've prepared a very simple map on the lines proposed above. Theres room on it for 6 players and I should be posting it in the PBEM forum soon.
For those interested in technicalities
I think starting armies would clock in about the 15000 denarii scale, Each captured province would provide maybe 500 denarii a turn, whilst home provinces (Cities) would rake in about 2000 denarii.
There would be a 20 unit per province cap, (players wanting to increase on this would have to make alliances and have there allies move extra units in).
People wanting to sign up for the campaign would have to not mind fighting when outnumbered, defending doomed cities, or taking on every over player in the game on at the same time if they were really unfortunate, I imagine players quitting halfway through a campaign (or even worse an online battle) because they were losing could be a problem.
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