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Thread: Where are the textures surrounding battlefields?

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  1. #1
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Where are the textures surrounding battlefields?

    It seems like the textures are blown up so there is no real pattern to see. I think it would be not very practical to hardcode the colours as ground texture might change and then the coders need to change the code to make the seam less visible. But I'll look further.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Where are the textures surrounding battlefields?

    perhaps it uses the average colour of the texture? There is certainly no patern to the terrain in the distance...

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Where are the textures surrounding battlefields?

    I am expexting such a thing, so I'm making all textures blue to see wether the distant textures also become blue.

  4. #4

    Default Re: Where are the textures surrounding battlefields?

    The only problem with this theory is that there are rivers that extend far in the distance. So one probable explanation is: the ground heights are derived from real data, whereas the texture is probably somehow derived either from camp. map, or from the current tile's ground textures.

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Where are the textures surrounding battlefields?

    The heights are certainly derived from the campaign map. We know this, but its the textures I'm wondering about...

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Where are the textures surrounding battlefields?

    As far as I know I changed all campaign/battlefield textures to blue and still surrounding textures are as originally. It seems that its either hardcoded or there is a hidden texture. I will just accept it, but keep it mind when you want to change the battlefield textures.

  7. #7
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Where are the textures surrounding battlefields?

    I do hope this is related ;)

    When I modify a texture for movement modification (in descr_battle_map_movement_modifiers.text in data folder) it works to slow down/speed up troops (in say a custom game) for the texture modified.

    No problem there.

    However, if I pull up a location from the campaign map in the Battle Map Editor and paint the texture so modified onto the battlemap it has no such effect on troop movement.

    How so?

    I was thinking that only the APPEARANCE is modified in custom maps - the real texture drawn from the camp map still exists underneath.

    Probably way out there - but has anyone an answer to my newbie question?
    "One of the most sophisticated Total War mods ever developed..."

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