The heights are certainly derived from the campaign map. We know this, but its the textures I'm wondering about...
The heights are certainly derived from the campaign map. We know this, but its the textures I'm wondering about...
As far as I know I changed all campaign/battlefield textures to blue and still surrounding textures are as originally. It seems that its either hardcoded or there is a hidden texture. I will just accept it, but keep it mind when you want to change the battlefield textures.
I do hope this is related ;)
When I modify a texture for movement modification (in descr_battle_map_movement_modifiers.text in data folder) it works to slow down/speed up troops (in say a custom game) for the texture modified.
No problem there.
However, if I pull up a location from the campaign map in the Battle Map Editor and paint the texture so modified onto the battlemap it has no such effect on troop movement.
How so?
I was thinking that only the APPEARANCE is modified in custom maps - the real texture drawn from the camp map still exists underneath.
Probably way out there - but has anyone an answer to my newbie question?
hm, I've never tried this, have you tested it with extreme values, like slow down troops loads on the texture, theres no way you could miss it then...
Welcome to the forum![]()
Since it seems that you have a bit of "spare" time, JeromeGrasDyke, could you please enlighten me on how the textures surrounding the battlefield are made, or how I edit them? I suspect that descr_geography contains some data about it, but I can't get it parsed with new ground textures as it refuses to being made when I remove it.
The vegetation database is being made when I remove certain files, do you know what triggers the creation of the geography database?
Cheers,
Rob
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