Since it seems that you have a bit of "spare" time, JeromeGrasDyke, could you please enlighten me on how the textures surrounding the battlefield are made, or how I edit them? I suspect that descr_geography contains some data about it, but I can't get it parsed with new ground textures as it refuses to being made when I remove it.
The vegetation database is being made when I remove certain files, do you know what triggers the creation of the geography database?
Cheers,
Rob
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