so far I've just been using existing skeletons on Blue Lotus, camels, elephants and such with different scales. Units like the 4 armed warrior are there in hope of future development (or otherwise I'll just weight them to the existing arms) Is it possible to use current skeletons but have the animations move the bone origins? ie. If you did a troll say with very long arms could you use the human skeletion but make all his animations specifically positioned for long arms?
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