OK....in order to make some rather ...different...new units, I needed to make some custom animations.
so:
Using the last version of V's animation tool and the animaiton unpacker, I set to work.
Step 1: I fired up the animation editor, and made a copy of 'fs_dagger' which I called 'fs_test'. I selected 'no' to the prompt to use the same animations. This created a new skeleton called 'fs_test' which was a copy of fs_dagger, but which was going to use my own variation on the CAS files.
Step 2: I extracted all the animations from the pak file using the animation unpacker, so I had all the animations available to work with.
Step 3: To test all was well, I ran the game with the barbarian peasant set to use my new skeleton. So far, so good.
Step 4: I copied a full set of animations into the new 'data/animations/data/animations/fs_test folder and made a few simple changes. I replaced the 'taunt' animations ( 1-3) with the stand idle animation. I figured this should allow me to have a basic animation without the silly arse-slapping etc. which wouldn't really fit with what I wanted.
Step 5: Ran the game ot see if the animations OUT of the pack file would get picked up. They don't. The taunting still took place!
Step 6: Ran the fs_test_Updateanims batch file that was sitting in the animations folder. All the animations seemed to have been updated OK in the dos-box, and no nasty errors showed up.
Step 7 ...run game. CTD. I have show_errs operating, but it bombs out without a single error message.
So....I know SOME people have made this work, but I can't seem to find the trick of it. I can make new animations, I can add new skeletons, but I can't get custom animations to work.
HELP!
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