Alright, folks. done some searching but haven't found the R&D thread about this topic. Being mildly serious about "realism" and dabbling in modifying unit stats, i'm obviously wanting to know how CA went about calculating costs.
Before i get into the obvious stuff, i'll need to understand how important shields are versus defense skill versus other niggly things. That takes experience, and i have that, but what i probably need to do is hit the custom battles and use exaggerated unit stats and see how they do opposed.
After that i suppose it's just a matter of deciding how to keep the costs as close as possible to the way CA intended it.
inspiration for this thread goes to the Bastar-thingy-whatsit mercenaries.
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