Results 1 to 2 of 2

Thread: Addon BareBonesWars for Vlad mod

  1. #1
    Honner et Fidelite Member repman's Avatar
    Join Date
    Sep 2005
    Location
    Munich, Germany
    Posts
    58

    Default Addon BareBonesWars for Vlad mod

    AddOn BareBonesWars_v2 for Vlad Mod (for Rome 1.2) ......
    This AddOn is a mixture of Vlad Mod (mostly skins), the battleoriented campaignstyle of SPQR Mod from Lt_1956 and the BareBones Map v1.2 from Icetorque:
    - the Vlad mod is wellknown, nothing to say
    - SPQR Mod: the AI is expanding quickly with bigger and better armies the longer you wait
    - Campaign BareBones Map: big map with long distances and high mountains and not to many settlements (mostly without walls):logistics becomes important, realistic long approaches, hide and spy the enemy, the atmosphere is great.....
    --> you never play again a small map as mundus magnus etc.....

    Play: the provincial campaign BareBones 1.2
    Play: focus is on play as romans, but you can play the other factions as well
    Recommended Level: VH/VH

    HouseRules:
    - don't blitz the enemy. Develop your economy/society for 5-10 years, then start the expansion (as in SPQR Mod the longer you wait the better the enemies)
    - you can play although the other campaigns: mundus magnus, ...... but the settings are not rigorously tested for them

    for Details:
    0. CampaignMap Barebones 1.2 (from IceTorque): + only capitals have walls
    1. zero recruitement time: in file export_descr_unit.txt set stat_cost=0
    2. no diplomacy: -in file (magnus campaign folder ) descr_strat.txt delete all diplomats
    at the end of this file you can see the alliances and you can change them
    - in file export_descr_buildings.txt delete all diplomats
    3. siege towers: now not inflammable: better chances for the ai in siege attack
    4. player formations: now sinuhet special from SPQR mod
    AI formations: sinuhet special from SPQR + included darth 8.5 part for siege, ambush and bridge battles
    -> best of both
    5. added landbridges in campaign mundus magnus: africa-sicilia, sicilia-italy,italy-greece,bosperus, gibraltar
    (in Barebones Campaignmap this landbridges are included)
    6. included the high command star system for the generals from SPQR mod: imported into the original vlad file export_descr_character_traits.txt the spqr settings and adapted the file export_descr_VnVs_enums.txt
    7. included the burning mod from archer: thread http://www.twcenter.net/forums/forumdisplay.php?f=29
    8. accelerated the population growth (file export_descr_buildings.txt depending on governor buildings)
    9. deleted many walls of settlements(in file descr_strat.txt): less boring sieges, ai factions are expanding more aggressivly, less problems with save/load bug. AI can build walls only if settlements become cities (file export_descr_buildings.txt)
    (in Barebones Campaign only the capitals have walls)
    10. included skymod 1.32 (Archer) and the realistic tree mod (OrrieBoi)
    11. added horse reskin by Pinarius: http://www.twcenter.net/forums/showt...ht=skin+horses

    Download AddOn BareBonesWars: 4,6 MB
    http://files.filefront.com/BareBones.../fileinfo.html
    Download Vlad Mod for Rome 1.2: 76 MB
    http://files.filefront.com/Rome_12_v.../fileinfo.html

    install rome, patch 1.2, vlad mod, vlad patch, unzip the last BareBonesWars_v2 file and copy the unzipped data folder on your data folder of rome
    save all your old files before importing

    have fun
    thanks to darth, vlad, lt1956, sinuhet, archer, chaotica, OrrieBoi, Pinarius, IceTorque for their great mods

    repman
    Last edited by repman; 01-31-2006 at 11:25.

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 5.3 for MTW II 1.2
    All factions playable, Ireland+Flanders+Kiev+Lithuania+TeutonicOrder+Armenia+Crusader +Georgia,1y2t script, army field costs, Ultimate AI 1.6.1, big map, military career system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, ancillary enhancements, darth battle mechanics

  2. #2
    Honner et Fidelite Member repman's Avatar
    Join Date
    Sep 2005
    Location
    Munich, Germany
    Posts
    58

    Default Re: Addon BareBonesWars for Vlad mod

    Here are some pictures:

    - Scipii starting punic war with carthago


    - Brutii in the macedon mountains


    -Gauls invading Julii Land

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 5.3 for MTW II 1.2
    All factions playable, Ireland+Flanders+Kiev+Lithuania+TeutonicOrder+Armenia+Crusader +Georgia,1y2t script, army field costs, Ultimate AI 1.6.1, big map, military career system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, ancillary enhancements, darth battle mechanics

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO