I think that we should try and avoid having any general units apart for the Men-at-Arms class. I think this element kind of ruined M:TW, as you could be fighting an almost identical army apart from maybe one unique unit. Armies were general very different, especially in the late medieval period. Even the lowliest of foot soldiers armed themselves differently (the French foot soldiers armed themselves with glaive like pole arms while the English preferred Bills and the Burgundians liked their pikes). I understand that wars were fought primarily by the men-at-arms class who were similarly armed (English, French and Burgundian anyway). But most auxiliary soldiers were unique to their country. Even the thin geographical divide between England and Scotland created huge differences in military culture , and it was the same between France and Burgundy.
Here are a few suggestions for artillery. At the suggested start point of this mod, gunpowder artillery was becoming well and truly established as the standard form of artillery (by about 1330 anyway). Both the French and the English adopted gunpowder artillery very quickly into their arsenals. Here is a suggested artillery list for the main factions:
England
- Bombards (heavy cannon for siege work
- Demi Culverins (light cannon for field work, too weak for sieges)
Burgundy
- Bombards
- Demi Culverins
- Serpantines (extremely light cannon for field work, anti-personnel)
France
- Bombards
- Demi Culverins
- Serpantines
- Culverins (well balanced cannon ideal for both seige and field work)
It is important that the French get an advantage in artillery, especially latter in the game. This was one of the reasons why the French eventually won the HYW. They began to use artillery as efficiently (thanks to lawyer from Paris) as the English had used the longbow.
Also, I am not sure about Scotlands uses and preferences towards artillery, so I left them out for someone more learned to fill in.
These are just some suggestions what does everybody think?
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