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Thread: Phalanx formations

  1. #1
    Resident Pessimist Member Dooz's Avatar
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    Default Phalanx formations

    There are some mods out there that have removed the officer from phalanx units, and the formation is modded so that they are all in one long line (however many soldiers deep), with no gaps. Will anything like this be implemented into the EB mod?

  2. #2
    robotica erotica Member Colovion's Avatar
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    Default Re: Phalanx formations

    You can do this yourself if you use the -/= keys correctly when out of phalanx formation. This is true for all units.
    robotica erotica

  3. #3
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Phalanx formations

    Not quite sure I get it, but I'll try it out I suppose and hopefully see what you mean. Thanks.

  4. #4
    graduated non-expert Member jerby's Avatar
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    Default Re: Phalanx formations

    wiht the _- and =+ keys you can alter formation depth. so if you select (example) all you infantry, group em and click singe line. you will now have gaps. press _- or += or enlarge or remove the gaps.

    PS this does NOT work with units IN phalanx

  5. #5
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Phalanx formations

    Hmm... I tried it out but that's not exactly what I meant... and plus even if that was exactly it, you would have to manually do this before or during every single battle, which isn't all that practical. The way I was talking about, the formation files are edited so that it starts out as such. I'll post up a pic of the default formation for the phalanx in the coming minutes.

  6. #6
    robotica erotica Member Colovion's Avatar
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    Default Re: Phalanx formations

    Quote Originally Posted by Wonderland
    Hmm... I tried it out but that's not exactly what I meant... and plus even if that was exactly it, you would have to manually do this before or during every single battle, which isn't all that practical. The way I was talking about, the formation files are edited so that it starts out as such. I'll post up a pic of the default formation for the phalanx in the coming minutes.
    Yeah I know what you mean. I wish that I could do this, which I think is the same idea as yours:

    1) Group a bunch of soldiers

    2) have a button in the formations that says "join units" which would basically just make there be no gaps in the group between the units which compose it.

    3) Then you could use the -/= keys to alter how wide the whole group is, instead of just the units themselves.

    This is something I'd like to see in the expansion, as it seems that the group capabilities are far from being fleshed-out. Imagine pressing a button which tells your units in that group creat an outward defensive position? That would be awesome - creating a box or a circle or something which conforms with the terrain in the most tactically defensive way.

    Oh the possibilities make me queazy that they'll never be realized by those who dicate the progress on the hard-coded side of it.
    robotica erotica

  7. #7
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Phalanx formations













    So ya, that's what that's all about. So will EB be considering this? It's the way it should be isn't it?

  8. #8
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Phalanx formations

    Ya, that would be nice Colovion. You could have those historical formations like the crescent and such... perhaps in due time...

  9. #9
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: Phalanx formations

    I highly recommend that EB does this. This mod is about realism right?

  10. #10
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Phalanx formations

    Quote Originally Posted by Wonderland
    Ya, that would be nice Colovion. You could have those historical formations like the crescent and such... perhaps in due time...

    eh Wonderland can you send me the files of that weird looking hoplite on the rigt (of the unit cards) please my e-mail is umeu_1@hotmail.com if you have msn you are free to add me

    We do not sow.

  11. #11
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Phalanx formations

    (Enters the thread and coughs loudly.)
    (Also looks suspiciously at one of the Tsorim screenies.)

  12. #12
    Father of the EB Isle Member Aymar de Bois Mauri's Avatar
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    Default Re: Phalanx formations

    Quote Originally Posted by The_Mark
    (Enters the thread and coughs loudly.)
    (Also looks suspiciously at one of the Tsorim screenies.)
    LOLOL

  13. #13

    Default Re: Phalanx formations

    i've been using an edited file for a long time now. just changed the formation depth on "group 1" to being 0 or something.

    so now when i press Shift-1, it fixes it. very easy.

  14. #14
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Phalanx formations

    Quote Originally Posted by The_Mark
    (Enters the thread and coughs loudly.)
    (Also looks suspiciously at one of the Tsorim screenies.)
    I see!... What a fool I am...
    ......................................

  15. #15
    Resident Pessimist Member Dooz's Avatar
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    Default Re: Phalanx formations

    Quote Originally Posted by Emperor Umeu 1
    eh Wonderland can you send me the files of that weird looking hoplite on the rigt (of the unit cards) please my e-mail is umeu_1@hotmail.com if you have msn you are free to add me
    Emperor Umeu 1, those are the Spartans from a mod by DimeBagHo called the Extended Greek Mod on the TW forums. You can find it here. It also includes some other great units for the Greek factions.

  16. #16
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Phalanx formations

    thanx

    We do not sow.

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