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Thread: Major breakthrough: editing cities!

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  1. #11
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Major breakthrough: editing cities!

    and what pathfinding model are you gonna use for this city ? Because you have to give one to a settlement plan. I can imagine using a random will seriously mess up unit behaviour inside the city. And even if you manage to get rid of it somehow - ever tried moving units around in a large city map in MTW ? I can imagine it will be the same in RTW. Someone with the proper knowledge (Vercingetorix ?) really has to look into those pathfinding models - that would be a "major breakthrough" for me :)

    PS: I know how those pathfinding models work - I wrote some pathfinding algoritms myself in the past. If someone wants me to explain what they do just ask. What I need is the ability to export pathfinding models - and more importantly knowing how to create/edit the nodes network.
    Last edited by Lord Adherbal; 05-01-2005 at 18:21.
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