That's excellent, finally a solution to the repetitive sieges in the game. And more than that, of course, a real way of editing the terrain rather than merely editing 'battles'. So much potential here...Originally Posted by dsyrow1
That's excellent, finally a solution to the repetitive sieges in the game. And more than that, of course, a real way of editing the terrain rather than merely editing 'battles'. So much potential here...Originally Posted by dsyrow1
ER: keep in mind that none of the ground you see in that picture was generated with the Battle Editor. So you have complete control over what happens on that ground. Now, for the moment the hillsides are passable, but there's a way to make them not passable. My idea is: the 'something' which makes a building unpassable is its .bpi file. Same thing with walls. So that is what I'll do, I'll place the game's wall objects all around the paths, on each side, so the units will not be able to go left or right -- the .bpi file of those walls will prevent it. And to make things non-ugly, I will make the walls invisible with 100% alpha. Presto! Unpassable cliffs.
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