Quote Originally Posted by [cF]Adherbal
hopefully, but I think it'd be very hard - because it needs to be a sort of 3D modeller. Or atleast it should be able to read the dimensions of the battlemap models, and preferably allow the creation of pathfinding models.
The 3d modeling could be done in 3dMax, that part is (relatively) easy. The editor only would have to read this model into itself, without rendering or exporting.. the most important part is building coordinates, this needs to be made graphically, or else the work will take ages.