Ever since I read here about how to play as Rebels and Ronin clan, I've enjoyed playing them. They are a powerful force, but also seriously hobbled in some aspects. While some of their benefits may make them too easy to play as for the veteran gamer, for someone like me they are a great joy to play.
There are a couple of Caveats with playing the Ronin. First and foremost is the problem of overstripping your resources. From the start, you will have more forces than you have the koku income to stably maintain. Second ties into the first: Your prefecture are stretched out, some of them not connected (Yamashiro, Ise, and Tajima). Therefore you have to garrison almost every prefecture, which costs some serious koku both invested and in maintenance costs. You cannot afford to make very many improvements at all at first--about one per year is all I could manage, and even then I sit that out for about 4 years.
One strategy is to make a bold drive for Tajima, who produce Shinobi at +1 Honor. You can then use the Shinobi to crowd a prefecture you have owned for a long time (Etchu comes to mind), then retreat from it. Once another daimyo invades, you will gain a small army due to uprising.
BEWARE!!
The turn these armies pop up (at least in vanilla Shogun) you cannot reliably click on them to move them or anything, probably for the same reason that when playing another daimyo, you can't properly view the units in an uprising the first turn they're available. If you do click on them, you run the serious risk of crashing Shogun. Not fun.
But that's fine. After their battle you will have culled the weak.
Rebels and Ronin have no Daimyo. You cannot be asked to ally with anyone (though you can make alliances), and you do not have 10-11 Heavy Cavalry which also provide a serious morale boost on the battlefield. Without a daimyo, there are no heirs and no retainer families (EG the Shimazu have the Iriki-in) to produce higher-honor generals.
That's fine, though, because without a Daimyo you can't be killed off that way. Aaaand there's also that "populist recruiting" I mentioned with the shinobi.
When you kill an enemy Daimyo who has no heir, guess what? You get most of his prefectures, since you're the Rebels and Ronin faction. This can be a mixed blessing, especially if he was preparing for major war. Ever had [b]-[b]2000 koku? Not a fun income report to see in the Autumn, that's for sure.
All in all, Rebels and Ronin is a good faction for the new player. The populist revolts give you armies, but they are mainly made up of Yari Ashigaru and Archers, which force the new player to learn how to use these units (since they are going to have razor-thin profits, most of which will likely go into +1 Honor Warrior monks from Yamashiro and Kaga). Ever beaten an Imagawa force of Yari Samurai, Archers, and a couple Cavalry with just Ashigaru and Archers? I haven't, but I'm getting closer every time.
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