What about playing the Hojo against the Mongol invasion?Originally Posted by Shambles
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What about playing the Hojo against the Mongol invasion?Originally Posted by Shambles
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Man thats slaughter. The mongols are easy to play as but hojo.
I forsee slaughter.
In peace sons bury their fathers in war fathers bury their sons.
The Mongols aren't that tough to beat if you play your cards right. Just have to build ports in the right places (to expediate troop deployment to key strategic choke points) and bottle them up on Kyushu. The hardest part is repelling the second wave from the mainland (Honshu). If you accomplish this and keep them limited to northern Kyushu, they eventually aren't able to expand, which means they don't get very many reinforcements. I think that's the key--limiting their expansion so they don't raise any revenue. Preventing them from winning battles also keeps their generals from gaining honor (you don't want any to reach 4 stars, and you don't want to lose your generals that have 4 or more ...). Once you get your production machine going it's all over for them (Yari Sams from Yamashiro, Yari Cav from Shinano, No Dachi from Satsuma if you can hold onto it, Archers from Totomi, etc.).
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
Nice tactiks story for against the mongols, toga.Originally Posted by TogakureOjonin
I've played that campaign once too, I believe it was at normal, that time. I stopped the campaign, but I was winning.(which isn't very hard at normal.)
Just make good men in the right regions, and stop the mongol expading in regions that are easy to defend. Guard your coast line, and make sure your troops are mobile. This way it will be easy to beat them, I might try this one out at expert, in a while. If I got time, I might do a report thread on that one too. (most of you seem to like my takeda campaign, so I'll try to go on with that one first)
- Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -
NOTE:
I played R&R once now, but the troops stats for rebels seemed totally different.
My archers were at least 5 times better than normal. They shot down just entire units of 60 in short time.
My yari and warrior monks were at least 5 times weaker then normal. Against other yari sam, they killed about 5 and lost about 45 at plain ground with the same honour.
Other clans had the same stats, I thought.
This is annying, my new 'campaigns' aren't quite fun to play like this, I can only use archers.![]()
- Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -
I decided to Cheat along with you,
On my verry 1st turn i did the usual Tax raize
Then started building
I had a region Zero?![]()
With Just toons of stuff i could build.
So seeing as i was cheating any way i decided Il start building here as well.
then I Clicked to go to my next province
And I crashed to desk top![]()
I guess i should not build there huh![]()
EDIT
Its worse than i thoought,
Scrolling past region zero Crashes me to desk top![]()
so thats the end of my R&R campaign
Last edited by Shambles; 05-29-2005 at 11:09.
Oops. Yeah, "Region Zero" is probably the head of some sort of stack/heap/list which isn't supposed to be accessable by the player. It may be "protected" from selection via the same methods used to "protect" the Ronin provinces. So when you nullify one protection, you do the same to the other. Oops. (Just a guess, here, remember.)
Another thing to keep your eye out for: When there's an uprising, then (at least in vanilla STW) you cannot select that army the very next turn. Well, if you're playing Ronin you can BUT.... crash to desktop in almost every case. :(
"Fighting for peace is like screwing for virginity...
... the product of screwing being newborn virgins and the product of pacification wars being peace."
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