Its not so much that they retain their experience its that is so cheap to do so. If the costs increased exponentially AND had a turn penalty to retrain I think that would keep it more balanced. If each additional level of experience you retrained to cost 10 times more and took an extra year/turn or something it should work since it would be the time and money needed to train new recruits up to the standards of the unit they're joining. If people and AI had to wait 5 years and spend 50,000 to retrain to level 5 it would be done a whole lot less.Originally Posted by screwtype
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