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Thread: Investigation of unit retraining

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  1. #18

    Default Re: Investigation of unit retraining

    First of all, it's clear that XP don't decrease with retraining, as already has been said. I've tried that on a full fleet with veteran ships when I heard that was possible. Even a 3 gold chevron bireme with 5 or 6 men remaining get full XP. Same results for ground units, although I've never reached 9 XP with them.

    It's then clearly a bug, or at least a mistake in the manual. Since it's nonsense that green recruits get 3 gold chevrons I vote for the bug option.

    About the strange costs of the retraining I've never experienced that. Many times I don't even check it as I have enough money, but every time I suspected an abnormal cost was due to an upgrade applied to the whole unit and not because of the new recruits.

    Perhaps it's a silly hypothesis, but I wonder what happens to the armour and weapon upgrades when retraining in a city that don't have such improvements. Whether they are granted for free like the XP, the new recruitments don't get them or perhaps they are charged to you additionally to the cost of the new soldiers. Perhaps somebody who has made some testing could chech if there seems to be something odd related to the armour or weapons improvements. Never happened to me, so perhaps it don't happens at all or only happens in RTR.

    Note: With the game like it is you can use your most depleted units to chase routing enemy units and get insane amounts of XP, then just retrain them to get monstrous armies of ultra elite soldiers. It works but it's not really much realistic.
    Last edited by ZZR Puig; 05-03-2005 at 16:44.

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