If they are a protectorate you can concentrate your forces on other nearby factions.
If they are a protectorate you can concentrate your forces on other nearby factions.
Yeah, welcome!
There is already a thread about protectorates!(called: protectorates: ????? ) Take a look at this!![]()
In my experience a protectorate becomes an ally that will pay you tribute (sometimes a lot of tribute). Protectorate cities do not require garrisons like a conquest would. You can’t enter or raise your own troops in their cities but neither must you manage them. You have total military access to protectorate land in all other respects. I believe that all of the protectorate’s territory counts as your own when the game counts areas controlled.
You don’t control a protectorate’s armies but they will defend themselves saving you some effort at the very least. I have never seen my protectorates invade anyone. The only protectorate that ever reneged on me was the Senate when I made war on the Scipii. Since the Romans are a special case it may be that protectorates are otherwise very reliable.
Time flies like the wind. Fruit flies like bananas.
Thanks for all the nice welcomes and answers. And I will check up on that thread.
The word that has heralded progress throughout the ages: "It's gotta be worth a try..."
This is correct, and is one of the most important reasons for holding protectorates.Originally Posted by Nelson
That's why I surged to the top when Germania became my protectorate. They're an even larger faction than myself.
Don't you just feel great after a long 50-100 turn war with the Roman factions, when you finally get Rome itself to agree to be a protectorate? All those pop up icons flash down, one after the other as the other factions agree ceasefires.It almost feels like a victory..
Unfortunately, this only lasts about one turn.
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