Results 1 to 30 of 38

Thread: Brittania's oversea's Imperial empire

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Always trailing off... Member Arrowhead's Avatar
    Join Date
    Dec 2004
    Location
    London,UK
    Posts
    468

    Default Re: Brittania's oversea's Imperial empire

    Quote Originally Posted by Cheater
    Well, I use the cheat unlocker to get my tons of cash... and building up towns in an instant!

    BTW, for the people who have difficulty fighting peasant units... just get some archers. I rarely go into hand-to-hand combat unless I absolutely must. All other times, I just shower my enemies with arrows until they're entirely destroyed.

    In the case of a siege, I never bash open the gates immidately, but I send my archer units near the walls to shower the enemies over at the other side with arrows and decimate/obliterate their units. Works every time.

    I really hate phalax units... they're too slow in moving (even when they stand in formation) and they rarely a problem for me as I kill them off with skirmishers and archers while they approach me with their akwardly slow phalax formation.
    Another archer fan...

  2. #2

    Default Re: Brittania's oversea's Imperial empire

    Try Scythia, if you are a real archer fan.

    Anyway, I tested my theory that unit production is based more on income than stockpiles, and I have concluded that it is correct.

    I changed the amount of money that the S.E. has, and the amount of money produced by the various regions of the S.E. I found that when they have a high production, regardless of stockpile levels, they tend to produce better quality units. In fact, I never saw a peasant at all.

    Rather than altering the amount of money they have, alter the amount of money they produce, and you will see much better results.

  3. #3
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Brittania's oversea's Imperial empire

    Do you change the amount of money a settlement produces by changing this?

    Code:
    level city
    	region Macedonia
    
    	year_founded 0
    	population 6000
    	settlement_tax 51
    	plan_set default_set
    	faction_creator macedon
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  4. #4

    Default Re: Brittania's oversea's Imperial empire

    Yes, that is one way.
    You can also change the resources available in a given region, thus increasing trade income.

    Is there another way? I'd like to do some further testing.

  5. #5
    Lesbian Rebel Member Mikeus Caesar's Avatar
    Join Date
    Nov 2004
    Location
    Ostrayliah
    Posts
    3,590

    Default Re: Brittania's oversea's Imperial empire

    Start them off with bigger towns maybe? After all, correct me if i'm wrong, but Bigger Towns = Bigger Income
    Quote Originally Posted by Ranika
    I'm being assailed by a mental midget of ironically epic proportions. Quick as frozen molasses, this one. Sharp as a melted marble. It's disturbing. I've had conversations with a braying mule with more coherence.


  6. #6

    Default Re: Brittania's oversea's Imperial empire

    Start them off with bigger towns maybe? After all, correct me if i'm wrong, but Bigger Towns = Bigger Income
    That's true. I'll get back on whether it is total income, or one of either taxes or trade.

  7. #7
    Hǫrðar Member Viking's Avatar
    Join Date
    Apr 2005
    Location
    Hordaland, Norway
    Posts
    6,449

    Default Re: Brittania's oversea's Imperial empire

    How do you upgrade the towns, for example would it be great to let the seleucids start with huge cities..

    I tried out this:

    level huge_city
    region Syria

    year_founded 0
    population 25000
    settlement_tax 51
    plan_set default_set
    faction_creator macedon
    building
    {
    type core_building royal_palace
    }

    What have I done wrong??
    Runes for good luck:

    [1 - exp(i*2π)]^-1

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO