Results 1 to 25 of 25

Thread: Breaking an alliance?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Toh-GAH-koo-reh Member Togakure's Avatar
    Join Date
    Sep 2003
    Location
    Zen Garden
    Posts
    2,740

    Default Re: Breaking an alliance?

    One way to break all diplomatic relations (including war) with a faction is to disconnect completely from them (no touching borders, no ships in seas where they have ships or provinces touching it, etc.). I've always thought this "feature" to be a bit silly, but it does work this way.

    EDIT: Hmm ... now that I think on it, maybe it won't break alliances. You can ally with anyone at game start even if they're far away from you. I do know that if you disconnect as I described from a faction with which you are at war, your relations with them will revert to neutral. It is the same as in STW.
    Last edited by Togakure; 05-12-2005 at 22:34.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  2. #2

    Default Re: Breaking an alliance?

    First the age of Chivilary(Sp?) was anything but Chivilarious!

    Second when conquering the world why would you care about influence. Let the pathetic fools make alliances with you, if only to lull them into a false sense of security.

    Remember the words of Napolen; "I would rather fight against allies than be one."

  3. #3

    Default Re: Breaking an alliance?

    Appreciate you trying, ETYM!

    And thanks all for the comments!

    Do any of the Mod's I hear mentioned deal with Diplomacy?

  4. #4
    Member Member Etym's Avatar
    Join Date
    Oct 2003
    Location
    USA
    Posts
    86

    Default Re: Breaking an alliance?

    Quote Originally Posted by TogakureOjonin
    ... now that I think on it, maybe it won't break alliances.
    Nope, it doesn't. Great for getting a ceasefire, though (IF you can "disconnect"). [Uh, where's the smiley for "Run Awaaaaaay"?! ]
    "Shoot it! With the gun! That's what the bullets are for, you twit!" ~Group Captain Lionel Mandrake

  5. #5

    Default Re: Breaking an alliance?

    I realized that I had never commented on what happened. Here it goes!

    I found that if you just wait and not bite off more than you can chew, one alli or another will get into a war and you get to decide whose side to be on. If you cancel an alliance with one side, their allies will often cancel their alliance with you. Therefore, Benevolent "Dictator" or not, you are not going around breaking treaties.

    Another curious thing I noticed was that my king's status was not affected by breaking alliances, (certain ones at least). I hit the Byzs just to see the effect and nothing happened. Maybe you don't take a hit in influence if you WIN?

    That brings me to another line of thought: If you do not help an alli, does your influence suffer?; Does anyone have a table for influence effect? - ie. you have so much chance for an alliance if you have 6 crowns of influence vs. 5); and lastly, Why in the world does the capture of an assassin not give you a pop up screen with the choice to break an alliance and lower the influence of the king in question?, after all it is supposed to be a measure of whether you will keep your word or not.

    Glad for any comments!

  6. #6

    Default Re: Breaking an alliance?

    By the way ETYM, in response to your observations...

    BTW, I did check the diplo box during a recent crusade, and it didn't show the parties being at war. I was able to determine the target (Tripoli) by clicking my (French) ally's crusade icon, but I was already at war with the Eqyptians (who owned Tripoli) and they wouldn't agree to a ceasefire, let alone an alliance, so I was unable to find out what would happen between me and the French when the crusade arrived in Tripoli. Oh well . . . another time, perhaps.

    I never did see the French ever go to war with anyone. I think the crusade must have lost so many men that it folded before it arrived.

  7. #7
    Chief Sniffer Senior Member ichi's Avatar
    Join Date
    Jan 2003
    Posts
    3,132

    Default Re: Breaking an alliance?

    Quote Originally Posted by Zion_Raven
    Why in the world does the capture of an assassin not give you a pop up screen with the choice to break an alliance and lower the influence of the king in question?, after all it is supposed to be a measure of whether you will keep your word or not.

    Glad for any comments!
    I've always wondered the same thing, catching spies and assassins should trigger an option. I also wanted to see the ability to ask another faction to reduce troops along our border, attack a common enemy, send me all their royal wimmens . . .

    ichi
    Stay Calm, Be Alert, Think Clearly, Act Decisively

    CoH

  8. #8

    Default Re: Breaking an alliance?

    Quote Originally Posted by ichi
    I've always wondered the same thing, catching spies and assassins should trigger an option. I also wanted to see the ability to ask another faction to reduce troops along our border, attack a common enemy, send me all their royal wimmens . . .

    ichi
    Good point on all....Hear that you mod'ers out there?????

  9. #9
    Member Member lilljonas's Avatar
    Join Date
    Apr 2005
    Location
    Lund, Sweden
    Posts
    98

    Default Re: Breaking an alliance?

    Generally such things are hard coded, so no matter how much the modders hear you, the situation stays the same.
    Gôtt mos, Lennart.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO