You do not understand, perhaps, because you are not looking at the matter from a more global perspective. The issue is not about crafting counter spam to offset the effect of the initial spam. The issue is not about winning or losing a particular game. Rather, the issue is about promoting more balanced unit selection. More balance in unit selection leads, in turn, to a more enjoyable game where planning, thought and tactical skill play larger roles than a somewhat flawed game battle resolution engine.

If all you want out of the game is to win more matches than you lose, then cavalry spamming is not an issue for you. Grab some Armoured and Spartan Hoplites and slaughter some horseflesh. However, for those of us who aspire to a more complex level of play, a level of play well within the reach of this game as it is currently configured, then reducing cavalry spamming is an issue.

Different strokes for different folks. However, since it is not an issue for you, then please consider joining TWL anyway. The more players that sign up and begin playing, the more active and competitive the league will become. More activity + more competition = greater game satisfaction.

Olorin I