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Thread: How are u going to do with the Diplomacy problem?

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  1. #1

    Default Re: How are u going to do with the Diplomacy problem?

    I don't know for sure, but it seems like AI vs. AI alliances seem to be a little more realistic than AI vs. Human alliances (which the AI often has no problems breaking at any time). Doing test runs I am fairly happy with what the AI vs. AI diplomacy is doing in EB so far, but I'll admit that when I do play RTW the whole alliance thing does get me irritated too. I don't know what can really be done about it. There may be some guys in the mod who do have answers, but I don't know what they'd be and I'm not particularly optimistic.

  2. #2
    Member Member Birka Viking's Avatar
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    Default Re: How are u going to do with the Diplomacy problem?

    I hope that they will figure out a way to mod these bugs. Because if they manage to do so the hole game will high several levels.

  3. #3
    dictator by the people Member caesar44's Avatar
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    Default Re: How are u going to do with the Diplomacy problem?

    agree !
    but there is no chance to improve the diplomacy
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  4. #4

    Default Re: How are u going to do with the Diplomacy problem?

    like everyone I am hugely impressed with the weekly faction updates. The skins, map details and new buildings are going to make this one fine looking mod.

    I also have faith that the team will address the famous bugs (horse archers etc) as far as they can within the limits of hard coding + tone down the arcade strye 'warp speed' combat.

    What I would really love to see in EB is a serious improvement to diplomacy and economics. Playing as the germans, seeing my toga clad diplomat wandering round the world trying to 'sell my map' in the attempt to raise enough money to recruit one extra unit takes away and feeling for the realism of the period. Hving tribal nations such as the germans, britons and scythians unable to field armies because they can't build a big enough city to support them is just.....wrong.

  5. #5
    Member Member Birka Viking's Avatar
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    Default Re: How are u going to do with the Diplomacy problem?

    I could only agree with you...*I realy hope they mod this huge bugs*

  6. #6
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: How are u going to do with the Diplomacy problem?

    Diplomacy is hard coded.
    Cogita tute


  7. #7

    Default Re: How are u going to do with the Diplomacy problem?

    Is it possible to make the Hellenic factions more likely to seek to open peace negotiations after they have inflicted a major defeat on an enemy? This is what Pyrrhus, Hannibal, and the Macedonians did when fighting the Romans, though each time Rome responded by ordering them to concede total defeat, regardless of the current situation- and so of course, the war continued. Can the genteel attitude to warfare of the Hellenic factions be reflected in Europa Barbarorum?
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  8. #8

    Default Re: How are u going to do with the Diplomacy problem?

    Quote Originally Posted by khelvan
    Diplomacy is hard coded.
    Hard coded......disappointing but never mind.

    Hope there is more scope for 'economics' changes, e.g. why is sea trading so much more profitable than trade caravans coming down the spice/silk trails? (sore point with me having regularly run dry of money playing the Parthians on Hard)

    Also trying to raise money to stay above water as the Germans is a nightmare. I understand that 'money' in the game is meant to be something of an abstract but it does seem to work against the 'non-city dwelling' factions (especially those without easy access to sea trading).

    I can understand that Roman soldiers & architect/builders (and presumably Greek and Carthaginian ones) needed to be paid for their labour, but thought that celtic, germanic, scythian etc factions should be able to raise a sizeable army and throw up wooden buildings for a quick campaign without needing a money/trade/economics based infrastructure?
    Last edited by Goatsong; 05-24-2005 at 10:09.

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