Hard coded......disappointing but never mind.Originally Posted by khelvan
Hope there is more scope for 'economics' changes, e.g. why is sea trading so much more profitable than trade caravans coming down the spice/silk trails? (sore point with me having regularly run dry of money playing the Parthians on Hard)
Also trying to raise money to stay above water as the Germans is a nightmare. I understand that 'money' in the game is meant to be something of an abstract but it does seem to work against the 'non-city dwelling' factions (especially those without easy access to sea trading).
I can understand that Roman soldiers & architect/builders (and presumably Greek and Carthaginian ones) needed to be paid for their labour, but thought that celtic, germanic, scythian etc factions should be able to raise a sizeable army and throw up wooden buildings for a quick campaign without needing a money/trade/economics based infrastructure?
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