Originally Posted by afrit
I second that!Originally Posted by sapi
Originally Posted by afrit
I second that!Originally Posted by sapi
There's no such thing as a lootenant.
I would like an 'advance' command on the battle map button area, so that units ordered to 'advance' will just walk directly forward without you having to direct them. In that way you can move your whole line forward without having to click/drag (time wasting and you may angle it wrongly with the result that your units break line and become staggered and even face their flanks to the enemy as they move to their new position which may or may not be directly in front of their current position), you can ensure your line constantly has weapons facing the enemy instead of facing their flanks to the enemy during movement when you completely did not intend that, and deployments that have flank guards, for example, can preserve their formation without clicking forward of the selected unit with the risk that it will end up angled wrongly. Charges will still be manually ordered, of course, but this reduces the need to micromanage before the battle actually opens.
Is that technologically possible?
Last edited by pezhetairoi; 05-10-2005 at 02:09.
EB DEVOTEE SINCE 2004
Yeah, that's what I want too. Forward charge without specifying targets!! Under current system, if enemy unit is not directly in front of your unit(say half and half of two enemy units are confronting your one unit) you will eventually risk breaking your line by ordering a chage.Originally Posted by pezhetairoi
THe whole "Sound the general advance" option seems like the most obvious thing. I have no clue why it hasn't been implimented.
So many times, all of us have looked at our perfectly formed lines and thought "now if I could only tell them to all go straight forward without messing that up, engaging the enemy where they find them"
No dice.
robotica erotica
That's a great idea and it might even help the ai!
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
One more battlemap enhancement -when playing with minimal UI, add the battlespeed indicator as a button. Or better yet, bring back the speed slider whatever UI you are using, to add more variable speed scaling than x2 & x3.
Oh, and make the top part of the screen 'actionable' (ooh, a new word!) when using the minimal UI -at the moment, you can't select units or terrain/enemies in the top section next to the buttons. Not a major gripe, but it can get annoying in the heat of battle.
i would like to see Atrittion in it
We do not sow.
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