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Thread: Interface wishlist for next RTW release

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  1. #1
    Member Member Leftenant Moley's Avatar
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    Default Re: Interface wishlist for next RTW release

    Quote Originally Posted by afrit
    Battle Only Mode: you do NOTHING on campaign map, and the AI runs your faction. But you get to personally direct the battles. (right now you can play a campaign and skip battles by autoresolve. no reason the reverese should not be available). This is for those of us who hate management. It would also be nice to see how a human-assisted AI fares against the others.
    Quote Originally Posted by sapi
    That would have the potential to be very interesting....
    I second that!
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  2. #2
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Interface wishlist for next RTW release

    I would like an 'advance' command on the battle map button area, so that units ordered to 'advance' will just walk directly forward without you having to direct them. In that way you can move your whole line forward without having to click/drag (time wasting and you may angle it wrongly with the result that your units break line and become staggered and even face their flanks to the enemy as they move to their new position which may or may not be directly in front of their current position), you can ensure your line constantly has weapons facing the enemy instead of facing their flanks to the enemy during movement when you completely did not intend that, and deployments that have flank guards, for example, can preserve their formation without clicking forward of the selected unit with the risk that it will end up angled wrongly. Charges will still be manually ordered, of course, but this reduces the need to micromanage before the battle actually opens.

    Is that technologically possible?
    Last edited by pezhetairoi; 05-10-2005 at 02:09.


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  3. #3

    Default Re: Interface wishlist for next RTW release

    Quote Originally Posted by pezhetairoi
    I would like an 'advance' command on the battle map button area, so that units ordered to 'advance' will just walk directly forward without you having to direct them. In that way you can move your whole line forward without having to click/drag (time wasting and you may angle it wrongly with the result that your units break line and become staggered and even face their flanks to the enemy as they move to their new position which may or may not be directly in front of their current position), you can ensure your line constantly has weapons facing the enemy instead of facing their flanks to the enemy during movement when you completely did not intend that, and deployments that have flank guards, for example, can preserve their formation without clicking forward of the selected unit with the risk that it will end up angled wrongly. Charges will still be manually ordered, of course, but this reduces the need to micromanage before the battle actually opens.
    counts as 'interface', but there you are.
    Yeah, that's what I want too. Forward charge without specifying targets!! Under current system, if enemy unit is not directly in front of your unit(say half and half of two enemy units are confronting your one unit) you will eventually risk breaking your line by ordering a chage.

  4. #4
    robotica erotica Member Colovion's Avatar
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    Default Re: Interface wishlist for next RTW release

    THe whole "Sound the general advance" option seems like the most obvious thing. I have no clue why it hasn't been implimented.

    So many times, all of us have looked at our perfectly formed lines and thought "now if I could only tell them to all go straight forward without messing that up, engaging the enemy where they find them"

    No dice.
    robotica erotica

  5. #5
    Cynic Senior Member sapi's Avatar
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    Default Re: Interface wishlist for next RTW release

    That's a great idea and it might even help the ai!
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  6. #6
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Interface wishlist for next RTW release

    One more battlemap enhancement -when playing with minimal UI, add the battlespeed indicator as a button. Or better yet, bring back the speed slider whatever UI you are using, to add more variable speed scaling than x2 & x3.

    Oh, and make the top part of the screen 'actionable' (ooh, a new word!) when using the minimal UI -at the moment, you can't select units or terrain/enemies in the top section next to the buttons. Not a major gripe, but it can get annoying in the heat of battle.

  7. #7
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Interface wishlist for next RTW release

    i would like to see Atrittion in it

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