Is battle difficulty bugged in campaign games?
I used to think so.
Not anymore.
With testing custom battles I agreed with other testers, that it's bugged, since harder battles are faster not biased toward AI, in same way as easier battles and slower and not biased toward player.
Well, the problem is that we all jumped the gun and "concluded" that same works for campaign games. Even whole debates about is M or VH battles more challening arised.
Well, it's not true!
I did a dozen of tests on campaign maps, when I set up several one on one battles, and my conclusion is that battle difficulty works in campaign game.
On easy it's easier for player to beat similar unit, on harder it's easier for AI to beat similar unit.
I hope someone else could do some tests and confirm the issue, so we could put this myth at rest.
P.S.
I modified descr_start.txt files for campaign, so I could set up several one vs one battles. Also I tried when attacking to keep same elevation with defender as possible to prevent any bias.
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