I usually use 2 onager per army, 4 if I'm going to assault a city. There are some specific exceptions though: in my current Seleucid campaign I have two full armies that have 8 onagers each. These armies I have stationed to guard the bridges of the Danube river, north of Tylis and Bylazora. They see alot of action since the Scythian hordes are hell bent to invade the southern Balkans and they keep attacking the bridges almost every turn.
I use 4 phalanx units to block the bridge, 8 onagers, 2 cataphracts (for chasing routers) and the rest of my units are archers. When the Scythians come, their archer warbands and HA will be eliminated by my onagers and archers, while their nobles impale themselves in my phalanx. 8 onagers means 16 flaming shots fired each "round" which is pretty much guaranteed to hit some units, if not the intended target![]()
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