Spoils of War
Pretty basic. When you conquer a region you have the ability to plunder it all, or not. Hoever, the Spoils would have a number of titles and the ability to do a number of things with:
i - Treasure. Gold, luxury, PROFIT!? OMGZx!1 - essentially the raw loot which Pirates consider their mistress. Can be given wholly to the armies, which is dispersed into the lands they occupy if it is your land. You have an option to give it to your troops, increasing Troop Loyalty, or transport it back to their families and the Homeland which increases everyone's loyalty, though less so for the Troops specifically. Basic loot is only money, not food. Can be Traded.
ii - Food/Cattle/Spices - etc. This can be given to your Troops and deposited into the Baggage Trains or likewise sold to the inhabitants of a surrounding area to gain their Loyalty to your cause, though if their Loyalty is above a certain amount then this is not possible as they understand your subversion and will not be receptive to your clever tricks. It can only be transported a certain distance to your Homelands, as it will eventually spoil or die. There is a limit of a certain amount of time to determine how far it can be transported. This depends on where it is captured and hwo far it has to travel to be delivered.
ii - Slaves and Tradespeople - Reduces the Development in a region if they are transported back to your own domain. It takes a certain amount of time to have these slaves and tradespeople be rooted into a society to start contributing. This timeframe is lengthened if these people come from a populace which is highly Loyal. This option to capture Tradespeople isn't even available when the Loyalty reaches a certain level, though Slaves are always available; though it will decrease Loyalty in the Province they're transported to by a varying degree (depending on the loyalty of the populace of both regions and the amount of slaves/tradespeople who are disposessed). Slaves are also a valuable Trade resource and are only available when a conquered people are dispossessed and sold into slavery. Slaves do not affect Loyalty when a Garrison is neaby and will climatize to their surroundings within a generation (20 years). If they are Soldiers then this is extended to 40 years.
iii - Prestige - Increases the Loyalty to your cause in the region which the Victory was won. It reduces the Loyalty if you plunder the Province and increases the Loyalty of your Citizens in your Homelands if you do (and send the plunder back). If you release all prisoners it will increase the Loyalty to your cause only if the Loyalty to the initial ruler is low enough to do so - otherwise it will just leave a load of hostile soldiers around your invasion force, increasing Attrition.
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