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Thread: using AI to control sections of your army

  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default using AI to control sections of your army

    can anyone please explain how this works as ive never tried it. does the group controlled by the AI act independantly? or do you have to give them basic orders such as "move here" and the AI will get them there and deal with any enemies encountered etc.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
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  2. #2
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: using AI to control sections of your army

    yes they act independantly, I would not recommend letting the AI control a part of your army.
    Even if that would mean that you would be outnumberd.
    You will probably lose less troops than if you let the AI command, at least that is my experiance

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  3. #3
    Member Member Azi Tohak's Avatar
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    Default Re: using AI to control sections of your army

    I used to think the idea of having two full armies combine to crush one enemy army would be fun. Until my second general impaled himself on pikes. Ever since then, if I want to do two armies on one, I make each one ~10 (but combined no more than 20) so I can control everything.

    But for the tactical battles, deploying any portion of my army under AI control seems like a disasterous thing to do. Hell, the AI can't even skirmish properly.

    Azi
    "If you don't want to work, become a reporter. That awful power, the public opinion of the nation, was created by a horde of self-complacent simpletons who failed at ditch digging and shoemaking and fetched up journalism on their way to the poorhouse."
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  4. #4

    Default Re: using AI to control sections of your army

    I cry when I forget to uncheck the AI control of reniforcements in a major battle. I break down and cry.

  5. #5

    Default Re: using AI to control sections of your army

    I think if you give them an order they follow it, then go back to AI control. Actually giving control over to the AI is pretty helpful depending on the unit. It actually makes better use of velites and gets more kills than I could manually. When I turn on AI control they all form a line on my left wing in between the cavalry and infantry. It's kind of cool to see them move to flank the enemy and then retreat. If I use AI cavalry, they run over anybody who tries to go for the bait.
    Don't use AI controlled archers, the computer tends to make them charge into melee rather than fire arrows.

    One more big thing. Under AI control, the unit only moves on its own when an enemy is near, so it won't go running on its own that way. It makes it perfect to guard the periphery of your battle line when you can't focus everywhere at once. It works great for defensive cavalry and non-archer missles. Don't use the AI to attack the enemy front lines though.
    Last edited by Marcus Maxentius; 05-08-2005 at 19:01.

  6. #6
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: using AI to control sections of your army

    cool, i might try it with my skirmishers then, i was only really asking cos im trying to come up with ways to make the battles more challenging so i might try and do a campaign using only the "general camera" whilst in battles, so i see everything from his point of view. thanks guys, and thanks marcus for the tips :)
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  7. #7
    robotica erotica Member Colovion's Avatar
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    Default Re: using AI to control sections of your army

    they're not terrible with defensive units or skirmishers

    but I wouldn't trust them with a full wing of the army, only a number of "throw aways"
    robotica erotica

  8. #8
    Senior Member Senior Member Oaty's Avatar
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    Default Re: using AI to control sections of your army

    Where it can be really helpful is on a unit already engaged. Group all your engaged units, put them in guard mode and then put them under A.I. control. I can say that the A.I. control works really good with guard mode.

    In this situation it is (nearly?) impossiple to watch a unit get slaughtered piecemeal because it advanced too far and got slaughtered.

    Wich is one of the few places the A.I. excels at...... mobbing an isolated unit.
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  9. #9
    robotica erotica Member Colovion's Avatar
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    Default Re: using AI to control sections of your army

    I've seen a single unit of skirmishers run all over the battlefield taunting a unit of elephants which eventually routed after getting exhausted from chasing the AI controlled fleet-of-foot troops
    robotica erotica

  10. #10

    Default Re: using AI to control sections of your army

    I hate not being able to even give simple orders to an allied army in battle. Everytime I have more than 1 army in a battle, the "genuis" AI general charges straight at the enemy, sometimes even straight into a phalanx. Needless to say, many of my generals got wasted when there was no question as to who was going to win. I never keep my armies close anymore, the AI might do something stupid with my generals and get them killed.

    Is there any way to tell them during the pre-battle screen to just stay out of it???

  11. #11
    Guest Es Arkajae's Avatar
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    Default Re: using AI to control sections of your army

    Quote Originally Posted by Marquis of Roland
    I hate not being able to even give simple orders to an allied army in battle. Everytime I have more than 1 army in a battle, the "genuis" AI general charges straight at the enemy, sometimes even straight into a phalanx. Needless to say, many of my generals got wasted when there was no question as to who was going to win. I never keep my armies close anymore, the AI might do something stupid with my generals and get them killed.

    Is there any way to tell them during the pre-battle screen to just stay out of it???
    Maybe we need a hand icon like in 'Black & White' so we can slap them when they do something bad

    I'll be damned if I'm toilet training them though

  12. #12

    Default Re: using AI to control sections of your army

    Quote Originally Posted by Tigranes
    I cry when I forget to uncheck the AI control of reniforcements in a major battle. I break down and cry.
    LOL, it sucks, doesn't it!

    I always seem to do it when I've won four or five battles in a turn already, so I can't just reload the turn without having to fight all those battles again.

  13. #13

    Default Re: using AI to control sections of your army

    I just thunk a thought.

    Wouldn't it be cool if you could switch control of which units you controlled in the middle of the battle?

    So if you have say 30 units onfield and 10 of them are being controlled by the AI, the AI just controls the 10 units you touched least soon?

    In other words, if you take control of an AI controlled unit (just by clicking on it), one unit from your 20 listed units at the bottom of the screen drops out, to be replaced by the unit you just clicked on. The unit dropped being the one which got a command from you longest ago. That unit then becomes controlled by the AI.

    But whatever unit is dropped off still completes your last order before being taken control of by the AI. This way, a skilful general could keep command of a much larger army than is the case now, by simply getting back to units before they have completed his orders.

    Or something.

  14. #14
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: using AI to control sections of your army

    that is swell. But it'd never happen, though. :-( I realised that in my case as long as there's a general in the other army I cannot control my reinforcements even though our units added together make up less than 20. Which sucks. So I NEVER fight reinforcement battles, even if I have a spare fullstack nearby.


    EB DEVOTEE SINCE 2004

  15. #15

    Default Re: using AI to control sections of your army

    Quote Originally Posted by pezhetairoi
    that I realised that in my case as long as there's a general in the other army I cannot control my reinforcements even though our units added together make up less than 20.
    No I don't think that's right. If the second stack has a general in it, you are given the option of either letting the general control it or controlling it yourself, provided the total units comes to 20 units or less.

    At least that's how I recall it working. Maybe I'm wrong, it's a while since I last played.

  16. #16
    Hǫrðar Member Viking's Avatar
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    Default Re: using AI to control sections of your army

    Quote Originally Posted by Marquis of Roland
    Everytime I have more than 1 army in a battle, the "genuis" AI general charges straight at the enemy, sometimes even straight into a phalanx. Is there any way to tell them during the pre-battle screen to just stay out of it???
    I`d say it`d helped alot if you downloaded patch 1.2.
    Runes for good luck:

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  17. #17
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: using AI to control sections of your army

    I have patch 1.2, but when I fight reinforcements, if there's a general in the other army, I don't have a choice--clicking on the AI icon doesn't do anything. There's no check or uncheck, it's just the AI icon there that says your troops will be controlled by the AI. If there ISN'T a general there, then there simply isn't an AI icon there, and whatever I do, those reinforcements become mine to control. Strange.


    EB DEVOTEE SINCE 2004

  18. #18

    Default Re: using AI to control sections of your army

    Hmmm, sounds like a possible bug to me, because you are supposed to get a choice to check or uncheck AI control. I am given the choice, and I'm sure that's the case for most players.

  19. #19
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: using AI to control sections of your army

    I've tried to use the AI to control my missile chariots during large battles but it hasnt been too successful. They still fail to retreat from enemy units (especially cav) toward a safe area in a timely fashion (ie in a complex battle they usually run in circles until they get caught and wiped out in the 2 seconds while I'm looking after my inf).
    E Tenebris Lux
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    We need MP games without the oversimplifications required for 'good' AI.

  20. #20
    Senior Member Senior Member Tricky Lady's Avatar
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    Default Re: using AI to control sections of your army

    Quote Originally Posted by pezhetairoi
    I have patch 1.2, but when I fight reinforcements, if there's a general in the other army, I don't have a choice--clicking on the AI icon doesn't do anything. There's no check or uncheck, it's just the AI icon there that says your troops will be controlled by the AI. If there ISN'T a general there, then there simply isn't an AI icon there, and whatever I do, those reinforcements become mine to control. Strange.
    Isn't this related to the "Unlimited men on battlefield: TRUE/FALSE" thingie in the preferences.txt file?

  21. #21

    Default Re: using AI to control sections of your army

    Quote Originally Posted by pezhetairoi
    I have patch 1.2, but when I fight reinforcements, if there's a general in the other army, I don't have a choice--clicking on the AI icon doesn't do anything. There's no check or uncheck, it's just the AI icon there that says your troops will be controlled by the AI. If there ISN'T a general there, then there simply isn't an AI icon there, and whatever I do, those reinforcements become mine to control. Strange.

    Since in another thread you've also said you're experiencing much lower bribe prices than most others, combined with this, I wonder if your 1.2 actually took effect.

  22. #22
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: using AI to control sections of your army

    Well, it seems to have taken effect with regard to those ridiculous friendly fire casualties I used to take with overlapping units. I'm grateful for that, at least. I shall try toggling the unlimited men on battlefield and see if it works, thanks Tricky Lady! You truly have tricks up your sleeve ;-)


    EB DEVOTEE SINCE 2004

  23. #23
    Grand repeater of bad moves Member Hold Steady's Avatar
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    Default Re: using AI to control sections of your army

    I last checked the box to get rid of plague-infested troops. My healthy troops were only needed to run down the enemy routers.

  24. #24
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: using AI to control sections of your army

    Okay, update. I changed the unlimited men on battlefield option and it still doesn't work. Oh well. It doesn't matter. I shall tailor my strategies and army compositions accordingly.


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