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Thread: Silent Hunter 3
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Macedon 18:27 05-08-2005
A great sim! U get to command a german u-boat in dynamic missions 1939-1945. Great atmosphere, awesome music, good looks, a game of action and anticipation.
I recommend it.

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ICantSpellDawg 04:31 05-13-2005
best game out in a while

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xemitg 22:35 05-13-2005
Im not sure if i want to buy it or not. How does it differ from silent hunter 2?

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Templar Knight 22:41 05-13-2005
I might order it, looks good.

I have never played the first 2, so I might give it a shot.

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Thoros of Myr 00:54 05-14-2005
I bought it and honestly...after a week or so I was pretty bored with it. The campaign is somewhat immersive & great fun for awhile though, but even on 100% realism chasing merchants and killing them was getting so mundane and easy that I lost interest. If you love to do lots of crazy suicide missions like attacking harbors or going through Gibralter or setting it on easy and blowing things up you might have more fun with it then I did. There are a lot of small annoyances for me and important features left out that have yet to be fixed by mods. That said there is a big modding community and the mods are getting better all the time. Ubi has also released 3 patches already (though the latest one actually adds a very annoying bug) and might still have another up their sleeve.

So..I don't endorse it but I don't discourage it either And I may just hop back in later once the right mods are out.

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Macedon 01:09 05-14-2005
Originally Posted by xemitg:
Im not sure if i want to buy it or not. How does it differ from silent hunter 2?
Don't know, this is my first SH...but on the forum (Subsim.com ) players say the campaigns are more dynamic, and of course deeper realism (also maybe more u-boat types to play)

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Templar Knight 12:01 05-14-2005
What is the campaign like? Does it follow a set course or can you go anywhere you like?

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Voigtkampf 14:19 05-14-2005
Originally Posted by Thoros of Myr:
I bought it and honestly...after a week or so I was pretty bored with it. The campaign is somewhat immersive & great fun for awhile though, but even on 100% realism chasing merchants and killing them was getting so mundane and easy that I lost interest.
Then you are the best player of sub-simulations, period.

SH3 on full realism, with limited ammo, fuel, air, battery power, enemy on your tail in a blink of an eye, no external view… It’s a nightmare of how heavy it is. Manually calculating firing solution for torpedoes is something that doesn’t give you place for a tiny bit error like forgetting to open the tubes before firing; while the door open themselves, the solution, no matter how good it is, becomes flawed, and you miss your target.

I’ve played SH3 and reviewed it professionally, giving it high grades. It is very demanding. I never heard one single old veteran of sub simulations complaining that it is “too easy” on full realism, let alone the new players. Damn it, finding a contact, following it and coming in range, successful ID of the ship alone is difficult as hell, especially considering the relative slow speed of the U-boats in comparison to faster ships.

Btw, Lady Frog, whatever happened with the old Silent Hunter 3 thread? It’s gone, and there are only threads that are on the first page of Arena. Where is the rest?

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frogbeastegg 16:27 05-14-2005
Originally Posted by voigtkampf:
Btw, Lady Frog, whatever happened with the old Silent Hunter 3 thread? It’s gone, and there are only threads that are on the first page of Arena. Where is the rest?
All the threads and pages are still here. Have you accidentally altered the forum display settings? Check that this forum, and the others, are set to 'display from the beginning'.

The old thread is at the bottom of page 2.

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Thoros of Myr 19:40 05-14-2005
Originally Posted by voigtkampf:
SH3 on full realism, with limited ammo, fuel, air, battery power, enemy on your tail in a blink of an eye, no external view… It’s a nightmare of how heavy it is. Manually calculating firing solution for torpedoes is something that doesn’t give you place for a tiny bit error like forgetting to open the tubes before firing; while the door open themselves, the solution, no matter how good it is, becomes flawed, and you miss your target.
Oh I still miss fairly often and convoys with good escorts are still quite challenging (especially if I'm out of electric fish) but single merchant contacts are cake unless it's bad weather in which case it's not worth wasting your torps anyway. I know I'm not the only person that finds it easy. Me being the best...I don't think so. I also started playing 100% from day one. It's amazing what you can get used to if it's all you know. There are also great nav tools released by the modders that makes plotting a course for interception and finding a firing solution more accurate.

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FesterShinetop 19:55 05-14-2005
Definately an awesome game! Takes a LOT of time though... but well worth it and the looks are absolutely stunning!
I am not playing at 100% realism yet (somewhere around 50 now) but it's possible to gradually up the realism settings to keep you on your toes!


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Orda Khan 19:56 05-14-2005
A boat? ...... No thanks.
Sounds mind numbingly boring

.......Orda

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Voigtkampf 09:51 05-15-2005
Originally Posted by frogbeastegg:
All the threads and pages are still here. Have you accidentally altered the forum display settings? Check that this forum, and the others, are set to 'display from the beginning'.

The old thread is at the bottom of page 2.
Thank you, Lady Frog. Must have changed by itself, I didn't mess with my settings at all.

Thoros of Myr, you are a genius! Well, much better than I am, at least!

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Rob The Bastard 10:26 05-19-2005
Originally Posted by :
What is the campaign like? Does it follow a set course or can you go anywhere you like?
TK, the campaign allows you start at any time between 1939 and 1943. The campaign has an on-shore element where you can award promotions and medals that your crew have earned to crew members that have developed enough to receive them. You can recruit new or replacement crew from the barracks... replace and train crew members, . ( better replacement crew, new U-boat models, better torpedoes and enhancements like sonar/radar etc costs "renown" eg how successful you are as a commander ) There is a minimum two week break between each mission patrol.

The campaign map covers the Atlantic Ocean, from Murmansk to Buenos Aries, Baffin Island to Cape Town, including the Caribbean.... and the Mediterranean Sea.

This area is divided into about 100 areas, each area has 64? sectors and each patrol that you are sent on orders you to patrol a certain sector for at least 24 hours. How and when you get there is up to you... I suppose you could sail off to the distant reaches of the ocean if you liked.

As you move around the map your watchmen/hydophone/radar operators report on any ships/aircraft that you encounter... other sources ( uboats/aircraft ? ) report on contacts that they have made ie single ships/convoys/task forces.

If the contact is within visual range then you get a screen appear that briefly tells you if the contact is a warship( which might be engaging you!)/merchant ship/aircraft and you have to choose whether your crew should:

Engage the target
Maintain current orders
Dive to periscope depth

From that point you make your decisions on the course of action that you wish to take.


You can plot intercept courses for ships located beyond visual range.

In the meantime those damned Allies are depthcharging/shelling/bombing the crap out of you at every oppurtunity...

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Kraxis 15:35 05-19-2005
So it is much like the ancient Silent Service 2? How I loved that game.

I think I will try this out.

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Puzz3D 19:40 09-01-2005
Originally Posted by Kraxis:
So it is much like the ancient Silent Service 2? How I loved that game.
It's like Aces of the Deep. Silent Hunter III has now gotten a fourth and final patch, and the game is in good shape at this point. I use a mod called Real U-boat which makes a lot of changes and enhances the realism a great deal. It models crew fatigue as long term battle fatigue which can't be recovered until you return to base, and it also cuts down on the number of single ship encounters. It's pretty difficult to maintain the pace in tonnage and ships sunk of the better real life U-boat commanders.

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Puzz3D 18:34 12-29-2006
GWX released on Dec 16 is a major upgrade of the Grey Wolves Mod for Silent Hunter 3. There is also an update for it released on Dec 23. A link to the mod is here, and a link to the manual is here.

Lots of improvements have been made in this version, but the most important one for me is the more realistic damage model for ships making them more vulnerable than they were in the earlier version of this mod. The danger to the U-boat from enemy aircraft and escorts early in the war also seems to have been increased. So far I've had rather bad luck finding enemy merchants, and on 100% realism have only accumulated 24k tons after 3 patrols in a type VII C. On the 4th patrol, I was closing to firing distance on a British 12k ton merchant off Norway when the Luftwaffe arrived and sank it. My crew started cheering.

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Rodion Romanovich 20:09 12-29-2006
I think I'll buy this game, it sounds interesting!

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TB666 20:44 12-29-2006
SHIII is easily the best subsim ever made.
Mainly because of the fact that you actually feel like a submarine captain. The fact that there are actually "people" in the sub helps create this.
In all subsims I have played you never felt like a captain mainly because you never are one.
You keep going back and forth between the stations which is something a captain doesn't do.
In SHIII however if you go to the sonar station, you don't sit down and control the sonar like in all the other games instead you go to the guy that handles the sonar and you give him orders(you can control the sonar too if you want but the guy that operates it already is good).
You don't make the sub go down to a certain depth, you order it and others will make it happen.
Also love how as the war progresses things will get alot harder.
At the start(1939 if you wanna start then) you will see alot of single merchants that are ripe for picking.
But as the years go by you notice that not only do the merchants get guns, they rarely travel alone and allied air cover gets better as well.

Only thing that is bad with the game is the fact that there are no wolfpacks and that it would be nice to have more communication with HQ about special targets that are close.
Also it is infected by Starforce

Other then that a fantastic game that is well worth the money

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Kekvit Irae 22:43 12-29-2006
I lost my interest in submarine games when I tried (keyword: tried) to figure out how to play 688i: Hunter Killer. The instruction booklet was thicker than the bible, I had to calculate simple arithmetic on the fly, I was required to have a pen and paper to use the radar... UGH!

How is Silent Hunter 3 for the more submarine-challenged folks (read: newbies)?

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TB666 23:15 12-29-2006
Originally Posted by Kekvit Irae:
How is Silent Hunter 3 for the more submarine-challenged folks (read: newbies)?
You can set the realism level yourself so if there is one thing that bothers you can turn it off.
I for example can never manually set the torpedoes so I have the computer do it so I just pick a target and press fire when the computer has calculated the solution.
The tutorial in the game is good too.

I got my realism level set on 71% I think it was.
One thing I strongly recommend people to turn off is external view.
When you are underwater and hear from the sonar guy that there are depth charges in the water puts you on the edge of your seat.
And being forced to see it from the eyes of the captain(you) makes it even more scary.
You don't know where it is gonna hit or when, all you see is your crewmembers and they are scared too.
Also can point out the sound in this game is superb.

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Puzz3D 15:45 12-30-2006
Originally Posted by Kekvit Irae:
I lost my interest in submarine games when I tried (keyword: tried) to figure out how to play 688i: Hunter Killer. The instruction booklet was thicker than the bible, I had to calculate simple arithmetic on the fly, I was required to have a pen and paper to use the radar... UGH!

How is Silent Hunter 3 for the more submarine-challenged folks (read: newbies)?
You don't need pen and paper to play even on 100% realism. The navigation map has all the instruments you need to plot a course, and it's very easy to do. The only numerical calculation I make is to convert knots to km/hour when I am plotting an intercept to a map contact that came in by radio. I use 1 knot = 2 km/hour (it's actually 1.8 km/hour) because you don't know the exact speed of the enemy contact anyway. The difficulty is that the enemy's speed and course are estimates in these radio reports, and the enemy may change course. So, there is considerable uncertainty in making a long range (200 km or more) intercept.

The U-boat has a TDC which calculates the firing solution for torpedoes based on 3 measurements that you make using the periscope (submerged attack) or UZO (surface attack). After identifying the ship type, you get the range to the target by measuring the mast height. Using the mouse, you do that by aligning the water level on the hull with the horizontal graticule of your scope, and then aligning a movable horizontal graticule with the top of the mast. When you have the alignment you want, you press the mouse button and the game calculates the range to the target. It's easy to do in calm conditions and very hard to do in rough seas.

Next you visually estimate the angle on the bow which is the angle off the bow that the enemy would observe the U-boat. This setting isn't critical when the angle is close to port 90 degrees or starboard 90 degrees except the direction is critical because it determines whether the target is moving left to right or right to left. It's best to plan to fire when the torpedoes will impact the target when the angle on the bow is close to 90 degrees and the target dead ahead.

You can then measure the speed of the target using the stopwatch. You don't have to plot anything on the chart because the game will calculate the speed based on the starting and ending bearings. The important thing is that the bearing change by several degrees during the measuring interval. When the target is far away, you have to measure for a longer time than when it's close to get an accurate measurement.

If you've positioned the U-boat perpendicular to the path of the target, you can estimate that the target will pass your U-boat at half the distance of the 60 degree range and .7 of the 45 degree range. Adjust the speed of the U-boat so that it will be less than 1500 meters from the target when it passes by. You can hit large ships reliably from twice this distance especially if they are moving slowly, but I would say get within 1500 if possible. You can do that on the surface at night with the GWX mod. While you are waiting for the target to get closer, go to the TDC and set the depth, speed and detonator of the torpedoes, and open the torpedo tube doors. Early in the war, torpedoes run 2 meters deeper than their setting.

When the target is at 30 degrees, make the final range, angle on the bow, and speed measurements. Make sure you are shooting at an enemy ship and not a friendly or neutral by identifying the flag. When the target is at about 10 or 15 degrees, check the range quickly and fire. For fast targets, you probably won't have time for this last second range check. For smaller freighters, I unlock from the target and shoot at the bow because there is about a 2 second delay between the order to fire and when the torpedo leaves the tube. I'll fire two torpedoes at a small freighter (2k tons) and three or four at a large ship. If you aren't confident of you're firing solution, you can fire a spread. If for some reason, you miss your opportunity to shoot, don't take a bad shot. You'll most likely miss.

The thing about this game is that it's very time consuming to search for targets and then get into position to shoot at them. There are no wolfpacks in the campaign, so it's just you alone out there. The campaign is dynamic so you go where you want to and stay out until you run low on fuel or run out of torpedoes. You get to upgrade your U-boat and crew when back in port, and these upgrades do make a difference. There is a screen which allows you to compare your tonnage sunk against the historical U-boat commanders. Various technologies for the Allies and the U-boats come in at the historical times. Sun, moon and constellations are all astronomically accurate for the time and place down to the minute as far as I can tell. The physics of the U-boat appears to be quite realistic. You cannot enter all the compartments of the U-boat in first person mode. You're limited to the control room, sonar and radio rooms, captain's quarters, conning tower and bridge. All the gauges in these rooms work.

The game has good online community support. The GWX mod is very impressive. Be aware that GWX requires 1 GB of memory to work properly.

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Zenicetus 19:17 12-30-2006
SHIII is the best sub sim I've ever played. It's the first one that really got the feel of surface maneuver in big waves and heavy weather right. The game includes tools for plotting intercepts and torpedo solutions, so you don't need pencil and paper. There are enough different settings for realism or computer help, that you can basically make it as easy or hard as you want. Sub sims are a different category of game though; they require a lot of patience to appreciate. It's the kind of game where I'd leave a long convoy chase running in the background, while I alt-tab out to do something else, then duck back into the game for the main action.

Note that it does use the Starforce virus as copy protection. I uninstalled the game while debugging problems with my machine that probably weren't related, but I wanted to make sure, and I never got around to re-installing it on general principles. I just didn't want to deal with Starforce again. It's a shame because it's a great game.

There is a sequel coming out at some point, featuring U.S. subs in the Pacific theater. I'm not sure how they're going to make that as challenging, since there's a natural progression with German U-boats from very easy to very hard as the war (and sub-detecting technologies, air cover range, etc.) develops, which wouldn't apply to U.S. subs in the Pacific.

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TB666 21:03 12-30-2006
Originally Posted by Zenicetus:
Note that it does use the Starforce virus as copy protection. I uninstalled the game while debugging problems with my machine that probably weren't related, but I wanted to make sure, and I never got around to re-installing it on general principles. I just didn't want to deal with Starforce again. It's a shame because it's a great game.
Yeah me too.
Last time I had SHIII installed Starforce screwed up my computer and ever since then I have maintained a starforce-free computer which unfortunately means no SHIII
Wish they could release a patch that got rid of it for us.

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Rodion Romanovich 00:00 12-31-2006
Damn and I was planning to buy the game. After a bit of reading wiki about Starforce I think I'll have to skip this great game after all. A shame...

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Slyspy 15:44 12-31-2006
Originally Posted by TB666:
Yeah me too.
Last time I had SHIII installed Starforce screwed up my computer and ever since then I have maintained a starforce-free computer which unfortunately means no SHIII
Wish they could release a patch that got rid of it for us.
The same here. I really enjoyed SHIII but starforce screwed my computer and it needed a complete reinstall to fix it. I looked into work arounds of dubious legality, but haven't wanted to risk it yet.

Edit:

I had the full price version. Not sure if the budget version also carries starforce.

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Rodion Romanovich 16:26 12-31-2006
Originally Posted by Slyspy:
Not sure if the budget version also carries starforce.
Interesting, then there's perhaps hope after all! Does anyone know how/where I can find out if the budget version is clean, because I've been looking forward to getting a chance to play this game. If it isn't clean, does anyone know if SH2 is clean? Or if SH4 is due any time soon, and whether it will be clean or not?

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TB666 18:41 12-31-2006
Originally Posted by Slyspy:
The same here. I really enjoyed SHIII but starforce screwed my computer and it needed a complete reinstall to fix it. I looked into work arounds of dubious legality, but haven't wanted to risk it yet.
Well I tried a method that avoided it *coughs*
However it undid all the fixes that the patch did(yes I use the proper version).
So it's a very buggy but none starforce or a good version and starforce

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percy13 23:26 12-31-2006
I recall I played Silent Hunter (not sure if it was I or II though) and decided to begin ramming ships. I would get within 20 feet of them and sailing parallel gently bump into them. Amazingly enough the enemy ships would do nothing and actually let me bash them. I only began doing this through boredom.

I hope the third version is better.

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Puzz3D 15:59 01-01-2007
Originally Posted by LegioXXXUlpiaVictrix:
Damn and I was planning to buy the game. After a bit of reading wiki about Starforce I think I'll have to skip this great game after all. A shame...
Starforce hasn't caused any problems on my machine except possibly increase the loading time of SH3. If you want to avoid Starforce there is a list of the games that use it here.

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