Quote Originally Posted by PseRamesses
....How about the senates lack of ability to choose an enemy to attack, could this be tweaked in the same manner too?
Not that I'm aware of. From a design perspective, the human player could be at war with anyone - and the importance of each enemy would alter from game to game - so it doesn't seem like an option CA would code. The good news is that simply reducing the Traversal value tends to focus the Senate's requests upon nearby enemies.

BTW, I've never tried a value of 2, so you might test that out too.