Quote Originally Posted by Kull
Not that I'm aware of. From a design perspective, the human player could be at war with anyone - and the importance of each enemy would alter from game to game - so it doesn't seem like an option CA would code. The good news is that simply reducing the Traversal value tends to focus the Senate's requests upon nearby enemies.
BTW, I've never tried a value of 2, so you might test that out too.
That´s correct. I went through the files and found nothing that I could related to the senate´s ability to choose the "right" enemy. But I´m playing RTR most of the time and they changed the traversal value so with that mod I don´t have this problem. The problem with the vanilla game is that the senate constanly rotates missions between 2-4 enemies so there MUST be some file that contains this behaviour. If not the whole "mission-concept" is completely random and therefore doomed as yet another half-way produced feat of this "could´ve-been-the-greatest-game-of-all-times".