That´s correct. I went through the files and found nothing that I could related to the senate´s ability to choose the "right" enemy. But I´m playing RTR most of the time and they changed the traversal value so with that mod I don´t have this problem. The problem with the vanilla game is that the senate constanly rotates missions between 2-4 enemies so there MUST be some file that contains this behaviour. If not the whole "mission-concept" is completely random and therefore doomed as yet another half-way produced feat of this "could´ve-been-the-greatest-game-of-all-times".Originally Posted by Kull
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