In this relevant old thread - forums.totalwar.org/vb/sh...ge=1&pp=30
Jerome Grasdyke of CA claimed the battlefields were twice the size of those in MTW. This is simply not true for normal battles - the usable area is in fact smaller. I`ve measured them at 1KM square, with a deployment zone only 800 metres wide.
(Jerome Grasdyke of CA)
"The viewable area is a actually a little larger than 9 battlemaps though - it's actually a grid of 17x17, with the playable area at the center, and the battlefield size is currently 2km x 2km... make 'em much bigger and it just gets too hard chasing down the enemy, make 'em smaller and the larger cities don't fit"
"As with many other things about games prior to release we're still experimenting with this, so take it all with a grain of salt, but right now the playable area is a little less than double Medieval's size - 2 x 2 km rather than 1.2 x 1.2 km.
The battlefield size is a pretty important gameplay balancing thing - smaller battlefield = quicker, more intense battles, larger battlefield = more realistic, but slower paced, and occasionally annoying when enemies go missing. It's a question of tweak, tweak, tweak until it's right"
The problem is with a battlefield only 800 metres wide, and the enemy about 300 metres away from you at the start, there`s simply no room to manoevre larger armies on Huge unit size.
When I saw Time Commanders I was really impressed by the large battlefields, troops marching up and deploying into position before engaging etc. The retail game bears little resemblance to what I hoped I`d be getting - hope falsely boosted by the programme and Jerome`s claim that battlefields would be twice the size of Medieval TW. They are in fact 1/4 the area claimed (1 square Km not 4 square Kms)
The crazy thing is that for seiges, Tuetoburg Forest and multiplayer(?) we can have the large 2Km square battlefield. So why not for normal campaign battles? It doesn`t make any sense that they are deliberately limited, although Jerome`s comment on "smaller battlefield = quicker, more intense battles" is an indication.
Small battlefieds + fast moving units + fast kill rates & routs = battle over in a couple of minutes, which is what CA seem to think we want
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