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Thread: Release of xtra units

  1. #1
    One of the Undutchables Member The Stranger's Avatar
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    Default Release of xtra units

    is EB gonna release units that didn't made it into the game

    We do not sow.

  2. #2
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Release of xtra units

    Units that don't make it into the game are left up to the option of their creators.
    Cogita tute


  3. #3
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Release of xtra units

    But we're gonna use all the model space, so you can't add in extras unless you take out some other models.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  4. #4

    Default Re: Release of xtra units

    Are there any 2 models with the same .cas and same skeleton that are just created to have a second skin useable for the same faction ?

    Example from Vanilla RTW :
    carthaginian_heavy_infantry and carthaginian_medium_infantry

    because if so you are far from using all model spaces.

  5. #5
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Release of xtra units

    You don't understand. We're not using ANY vanilla models, we are making 255 new ones.
    Cogita tute


  6. #6
    SOLVE LORA INFERNIS Member Shrapnel's Avatar
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    Default Re: Release of xtra units

    I thought it was 300?

  7. #7
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Release of xtra units

    No, 255 is the limit. 300 was the old unit limit, 500 is the new one. But we won't even come close to that, since the majority of what we want to do relies on new models. A new unit isn't really a new unit if we can't show differences is weapons, armor, and clothing. Much of that relies on modelling. So models are the real bottleneck.

    Renaming something and giving it to a new faction does not make it a new unit. So we're really in a tough spot...but we're doing our best.
    Cogita tute


  8. #8
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Release of xtra units

    Quote Originally Posted by Steppe Merc
    But we're gonna use all the model space, so you can't add in extras unless you take out some other models.
    i'll be running two RTW files

    We do not sow.

  9. #9

    Default Re: Release of xtra units

    Quote Originally Posted by khelvan
    You don't understand. We're not using ANY vanilla models, we are making 255 new ones.
    I didn't ask if you use vanilla models. i asked if you have any models with identical .cas and skeleton like CA did in vanilla for some models just to get 2 different skins for the same faction into the game.
    The Libyan Spearman and Poeni Infantry are just an example for this.

  10. #10
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Release of xtra units

    I am afraid you don't understand how models work. What counts as another model is not an actual file, but rather a new entry in descr_model_battle.txt. Each entry in DMB.txt counts as one "model slot," and each entry only has one texture per faction. I could use the same .CAS for several different units, but if they must all be available to the same faction, they must all have a new entry in DMB.txt, and thus they all use a different "model."
    Cogita tute


  11. #11

    Default Re: Release of xtra units

    Quote Originally Posted by khelvan
    I am afraid you don't understand how models work. What counts as another model is not an actual file, but rather a new entry in descr_model_battle.txt. Each entry in DMB.txt counts as one "model slot," and each entry only has one texture per faction. I could use the same .CAS for several different units, but if they must all be available to the same faction, they must all have a new entry in DMB.txt, and thus they all use a different "model."
    Khelvan you don't have to explain to me what counts as a "model slot".
    Actually it was me over at the TWC who made you aware of the limit for model slots before patch 1.2 came out even though i had made a little miscount and thought the limit was 245 and not 255.

    For the "each entry only has one texture per faction" there are ways to come around this and have 2 skins for the same faction in only one entry/model ,but since i "don't understand how models work" you are probably not interested in what i found out.

    As a side note : just because you/the EB team doesn't know of a way to have 2 skins for the same faction in one model entry doesn't automatically mean there is no way. It seems some people at EB are really arrogant and think they know everything.
    Last edited by nwnzocker; 05-10-2005 at 14:52.

  12. #12
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Release of xtra units

    i think you are a bit angry, tell me boy what do you have on your heart.

    We do not sow.

  13. #13
    Wandering Historian Member eadingas's Avatar
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    Default Re: Release of xtra units

    God, some people have attitude problems...
    I'm still not here

  14. #14
    EB insanity coordinator Senior Member khelvan's Avatar
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    Default Re: Release of xtra units

    Quote Originally Posted by nwnzocker
    Khelvan you don't have to explain to me what counts as a "model slot".
    Actually it was me over at the TWC who made you aware of the limit for model slots before patch 1.2 came out even though i had made a little miscount and thought the limit was 245 and not 255.

    For the "each entry only has one texture per faction" there are ways to come around this and have 2 skins for the same faction in only one entry/model ,but since i "don't understand how models work" you are probably not interested in what i found out.

    As a side note : just because you/the EB team doesn't know of a way to have 2 skins for the same faction in one model entry doesn't automatically mean there is no way. It seems some people at EB are really arrogant and think they know everything.
    I was polite and trying to be helpful. You are unpleasant and are assuming things you have no right to. I may not have understood what you are asking for, and I certainly meant no offense, but your response was not called for. You are free to leave if you cannot conduct yourself in a civil manner.

    Edit: If you are referring to using the merc skin, we have plans for using it, yes.
    Last edited by khelvan; 05-10-2005 at 16:57.
    Cogita tute


  15. #15
    Not Just A Name; A Way Of Life Member Sarcasm's Avatar
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    Default Re: Release of xtra units

    @ nwnzocker:

    Chill.



    We are all in the gutter, but some of us are looking at the stars

    -- Oscar Wilde

  16. #16
    graduated non-expert Member jerby's Avatar
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    Default Re: Release of xtra units

    back to teh original topic, will we see just a sreenie, or desciption of untis that didnt make it?

  17. #17
    Scruffy Looking Nerf Herder Member Steppe Merc's Avatar
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    Default Re: Release of xtra units

    As a side note : just because you/the EB team doesn't know of a way to have 2 skins for the same faction in one model entry doesn't automatically mean there is no way. It seems some people at EB are really arrogant and think they know everything.
    We do know how to have 2 skins for the same faction.
    You have no right to come in and start throwing insults at us.

    "But if you should fall you fall alone,
    If you should stand then who's to guide you?
    If I knew the way I would take you home."
    Grateful Dead, "Ripple"

  18. #18

    Default Re: Release of xtra units

    Well, there are a few units of which I know that they aren't used anymore, but after seeing what skins are replacing them, I don't even want the old ones anymore! ;)

    btw, they are the:
    Sacred Band
    Sacred Band Cavalry
    Lybian Spearmen

    all by Prometheus, you could ask him if he could release them.

  19. #19
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Release of xtra units

    yeah thanx, i thibk i will

    We do not sow.

  20. #20

    Default Re: Release of xtra units

    I'm actually more interested in the guys with the big red shields, behind the Libyan Spearmen.. They seem cool..
    The Xaxifaxiphrataxis: The Whores With The Most Armour!

    Balloon:

  21. #21
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Release of xtra units

    you mean the SACRED BAND

    We do not sow.

  22. #22

    Default Re: Release of xtra units

    No, that are celti-iberian spearmen, I don't think they are used anymore (but I'm not sure), Prometheus made those too.

  23. #23
    Back in black Member monkian's Avatar
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    Default Re: Release of xtra units

    Jesus, is it just me or are there some real wankers popping up on these boards all of a sudden ?
    Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech

  24. #24

    Default Re: Release of xtra units

    Quote Originally Posted by monkian
    Jesus, is it just me or are there some real wankers popping up on these boards all of a sudden ?
    Um.. Who are you referring to here?
    The Xaxifaxiphrataxis: The Whores With The Most Armour!

    Balloon:

  25. #25
    Back in black Member monkian's Avatar
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    Default Re: Release of xtra units

    The one or two idiots popping up and insulting the EB team who are working their arses off doing a fantastic job on a mod they're not even being paid for.

    I'm guessing these people are from TWC
    Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech

  26. #26
    graduated non-expert Member jerby's Avatar
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    Default Re: Release of xtra units

    here here. ncie speech, and true

  27. #27
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Release of xtra units

    Quote Originally Posted by monkian
    I'm guessing these people are from TWC
    Hey, be fair. We TWCers don't have a monopoly on stupidity. I mean, they could be from the .COM too.

    -Simetrical
    TWC Administrator

    MediaWiki Developer

  28. #28
    Back in black Member monkian's Avatar
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    Default Re: Release of xtra units

    Quote Originally Posted by Simetrical
    Hey, be fair. We TWCers don't have a monopoly on stupidity. I mean, they could be from the .COM too.

    -Simetrical
    Fair point, I stand corrected
    Look what these bastards have done to Wales. They've taken our coal, our water, our steel. They buy our homes and live in them for a fortnight every year. What have they given us? Absolutely nothing. We've been exploited, raped, controlled and punished by the English — and that's who you are playing this afternoon Phil Bennett's pre 1977 Rugby match speech

  29. #29
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Release of xtra units

    don't you like TWC or is that totalwarcenter or the Trivium organisation

    We do not sow.

  30. #30
    Spends his time on TWC Member Simetrical's Avatar
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    Default Re: Release of xtra units

    TWC = Total War Center
    TTO = The Trivium Organization

    -Simetrical
    TWC Administrator

    MediaWiki Developer

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