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  1. #1
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Barbarian Invasion

    I have a question for the history buffs here- what sort of troops did the Romans use att hat stage? I heard their infantry equipment was rather different to that of the legionaries in the era R: TW covers.
    Yeah, armament and organization changed a lot after Constantine. Roman Empire soldiers from the era had a strong medieval taste, and the use of barbarian client troops was the rule. You should see no more lorica segmentata around there...

    Oh and there is a really disturbing picture of a unit of priests with clubs. I'm not entirely sure if that is particulary historical.
    Agh!

    Too bad I won't be able to play as Julian, my favourite emperor...
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  2. #2
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Barbarian Invasion

    Ah, but by 363 there was already a difference between East and West... East using armies that were increasingly more alike to those of their Sassanid neighbors.

    Man, I can't wait until we can take this expansion to historical accurateness. The Sassanid Persians are my favorite historical subject!



    ~Wiz
    "It ain't where you're from / it's where you're at."

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  3. #3

    Default Re: Barbarian Invasion

    Wow.. Seems like the Exp will indeed suck, just like I predicted.. Shame, really..
    The Xaxifaxiphrataxis: The Whores With The Most Armour!

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  4. #4
    Wandering Historian Member eadingas's Avatar
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    Default Re: Barbarian Invasion

    It will supposedly release limit on faction numbers. That's all we need to make it NOT suck :D
    I'm still not here

  5. #5
    Dungalloigh Brehonda Member Ranika's Avatar
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    Default Re: Barbarian Invasion

    Imagine the joy we could implement with increased faction numbers. There are so many factions worth adding I could almost cry. Just hope they raise the model limit too.
    Ní dheachaigh fial ariamh go hIfreann.


  6. #6
    Swarthylicious Member Spino's Avatar
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    Default Re: Barbarian Invasion

    Quote Originally Posted by eadingas
    It will supposedly release limit on faction numbers. That's all we need to make it NOT suck :D
    Well if this is the case that opens up a whole slew of options for modders. They can finally implement true 'minor factions' in the game such as single province city states, minor kingdoms, tribes and the like.

    Increasing or doing away with the faction limit would be great but my biggest concern for RTW:BI is whether CA has taken great pains to improve the strategic and tactical AI, especially the latter.

    But where did you hear/read this? Linkage man! I demand linkage!
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

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