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Thread: Barbarian Invasion

  1. #31

    Default Re: Barbarian Invasion

    After seeing those screenshots, I have even less of a desire to look into the expansion pack any more. If that's what is being used to try and lure interest, I hope (for their sake) that they don't have their hopes up too high. Much more interesting stuff (to me) gets posted on this board every weekend. Granted, I'm not as interested in late antiquity, but the only way I'd even think about the xp now is if it opened up stupid things like 64 complex building limits and unit model limits and faction limits and actually made negative bonuses possible and fixed AI problems and .......

  2. #32
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion

    stop it, I was just getting hope for EB...:'D

  3. #33
    Member Member cunctator's Avatar
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    Default Re: Barbarian Invasion

    Does anyone know if this carrobalistae showed at the first screenshot were still used by the late empire?

  4. #34
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion

    dunno, but i saw soembody (from who i think he has knownledge of the period) complaining. so i gue sthe ballista-chariot is fictional. just like the DAMN priests

  5. #35
    is not a senior Member Meneldil's Avatar
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    Default Re : Barbarian Invasion

    Anyway, all things that are hardcoded in RTW will stay hardcoded in the expansion pack, so no new faction, unit, model, etc. etc.

  6. #36
    MOΛΩΝ ΛΑΒΕ Member Idomeneas's Avatar
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    Default Re: Barbarian Invasion

    CA is gonna have her ass so whipped by EB work....
    μηνιν αειδε θεα Πηληιαδεω Αχιληοs ουλομενην

  7. #37
    Member Member cunctator's Avatar
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    Default Re: Barbarian Invasion

    At least the expansion will (hopefully) rise some of the hardcoded limits. Everything else would be very poor for CA. So ten new factions to use and many interesting features like nomadic factions.

    The ballista vehicles (carro ballista) are not fictional, also i don`t know if the late empire used them. The real ones were not driven by horses and look less than chariots. But i think that can be modded as well as their behaviour. (if they behave like chariots, plowing through everything)





    Pictures from the trajans column: http://www.stoa.org/trajan/

  8. #38
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion

    omg, i can see it already. speeding chariots driving threw everything wihtout dying and shooting bolts here and there. next thing is a patch wich gives them scythes or soemthing. People will post on forums how effective the chariot-ballista is in flank attacks etc..thank god for EB

  9. #39
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Barbarian Invasion

    I can't hope for historical accuracies, but by God, do I ever hope that them fellas at CA improve the AI.

    I mean, replace the damn MTW AI with an AI that can actually cope with the new challenges posed by the new 360° movement map! And for heaven's sake, give us back the MTW battle AI!

    And while I'm still hoping, I might as well add that I certainly wouldn't mind better balancing, and better difficulty levels. I mean, attacking a phalanx (!) from all sides and seeing it rout all my units in turn in the Very Hard difficulty is just that little bit too much for my temper too handle. Just that little bit.



    ~Wiz
    "It ain't where you're from / it's where you're at."

    Eric B. & Rakim, I Know You Got Soul

  10. #40
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion

    yeah, the difficulty sucks.
    at easy you ahve a bonus versus your enemies. at medium your enemys have a bonus over you (?) and the bonus only expands. I want new tactis, formations and reactions. I want an ai that refuses to break formation!

  11. #41
    Member Member Razor's Avatar
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    Default Re: Barbarian Invasion

    Well I'm gonna buy it, but only to improve the Fall of Rome mod. Everything looks good but it can be made better and far more accurate. But come on CA, just 10 factions? :O:O We were having difficulties just having 18 factions...
    Total War

  12. #42

    Default Re: Barbarian Invasion

    My suggestion is play against other humans. People are invariably much better tacticians than computers.
    Last edited by Furious Mental; 05-22-2005 at 16:40.

  13. #43
    Lurker Member Mongoose's Avatar
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    Default Re: Barbarian Invasion

    Question: are any EB members going to be boycotting the xpac?

  14. #44

    Default Re: Barbarian Invasion

    Quote Originally Posted by mongoose
    Question: are any EB members going to be boycotting the xpac?
    Why would they even dream of doing a stupid thing like that?

  15. #45
    Newb modder Member The samnite's Avatar
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    Default Re: Barbarian Invasion

    Well I agree with all the inaccuracies mentioned, but I do appreciate the less cartoony skins and overly bright faction colours. I think the mod community showed them it was completely viable.


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  16. #46
    Lurker Member Mongoose's Avatar
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    Default Re: Barbarian Invasion

    "Well I agree with all the inaccuracies mentioned, but I do appreciate the less cartoony skins and overly bright faction colours. I think the mod community showed them it was completely viable."


    Don't trust prerelease screens, they are fake.

    Remember the RTW prerelease screens? they were 3 times better then the full game

  17. #47
    Newb modder Member The samnite's Avatar
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    Default Re: Barbarian Invasion

    Yes, the first R:TW trailer was fake, but that was multiple years before the release when the engine was not finalized. These shots are in game and look done. I'm saying that the design is better, not the graphics. Those are two different things. However, the chainmail does look a little higher resolution than the original's.

    Don't get me wrong, I'm not saying this game will be the greatest ever, I'm just pointing out an area which has improved. It's much easier to say 'this rocks' or 'this sucks' than something in between and I'm just giving a voice to that.


    It seems to be a common belief that religious people are just existentialists taking things a bit too seriously.

  18. #48

    Default Re: Barbarian Invasion

    Quote Originally Posted by The samnite
    It's much easier to say 'this rocks' or 'this sucks' than something in between and I'm just giving a voice to that.
    Word.

  19. #49
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Barbarian Invasion

    Quote Originally Posted by Furious Mental
    My suggestion is play against other humans. People are invariably much better tacticians than computers.
    That would be great if CA ever had bothered in make a multiplayer campaign mode.

    Battles without a campaign are just ten-minute divertimentos. Like a fast visit to a brothel.

  20. #50
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion

    well, from, what I read. RTW:BI will remain hardcoed, and now with 10 factions...so unless the limit is removed either EB or BI is screwed

  21. #51

    Default Re: Barbarian Invasion

    Quote Originally Posted by Dux Corvanus
    That would be great if CA ever had bothered in make a multiplayer campaign mode.

    Battles without a campaign are just ten-minute divertimentos. Like a fast visit to a brothel.
    I've been secretly hoping for a multiplayer campaign mode. Civ 3 enabled one with the latest expansion, and if Sid Meier could do it, CA certainly could. Or so I thought, anyway..

  22. #52
    Member Member Narayanese's Avatar
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    Default Re: Barbarian Invasion

    Gamespy mentions vandals, goths and vikings. isn't vikings a rather unconventional term for a 500AD group, and wouldn't their area overlap the goths'? Maybe vikings are included for mod-friendlyness, so that all soft mod can easily find a faction remove and remake into whatever kingdom they would like instead ;)

    I hope the faction limit isn't lowered to 10...

  23. #53
    Wandering Historian Member eadingas's Avatar
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    Default Re: Barbarian Invasion

    Maybe they mean Anglo-saxons... somehow...
    I'm still not here

  24. #54
    Member Member cunctator's Avatar
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    Default Re: Barbarian Invasion

    From the colosseum ,if somebody hasn`t seen it yet:

    Quote Originally Posted by Intrepid Sidekick
    Just to clear up some mis-information in the news releases about BI.

    There are no Vikings - The reporter must have got mixed up with Saxons.
    The Saxons do not have horns on their helmets

    The Romans dont have a chariot, its a Carrobalista.

    The Priests are about as effective in a fight as a peasant but they can bolster the morale of nearby troops.

    The game starts in 363 AD and finishes in 476 AD. Each faction has its own victory conditions, unless you want to win by world domination in which case just keep playing.

    Playing the Western Empire will be rather tricky as you will have to deal with barbarian hordes, a lot of disloyalty and corruption, as well as an empty coffer and some Christian unrest.

    INTREPID SIDEKICK
    #C.A. Staff#

  25. #55
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Barbarian Invasion

    Originally Posted by Intrepid Sidekick
    Just to clear up some mis-information in the news releases about BI.

    There are no Vikings - The reporter must have got mixed up with Saxons.
    The Saxons do not have horns on their helmets
    Nor did the Vikings.

    The Romans dont have a chariot, its a Carrobalista.
    It's not its historical existence, but the role this exotic item plays, how it is used, and what importance is given, what worries me.

    The Priests are about as effective in a fight as a peasant but they can bolster the morale of nearby troops.
    Priests shouldn't be effective in any way. I have never seen a regiment of priests, and they're supposed not to fight -at least in their quality of priests. This Real Time Strategy classical item, just stinks. What a shit.

    The game starts in 363 AD and finishes in 476 AD. Each faction has its own victory conditions, unless you want to win by world domination in which case just keep playing. Playing the Western Empire will be rather tricky as you will have to deal with barbarian hordes, a lot of disloyalty and corruption, as well as an empty coffer and some Christian unrest.
    Christian unrest? Julian the Aposthate had just died. The main Christian unrest I know in the era was produced by the cismatic spreading of arrianism and other heretic movements among goths. I wonder what they understand as "Christian unrest", but after seeing those armies of evil Inquisitors and the naïve concept they seem to have about early Christendom, I fear the worst.

  26. #56
    Thread killer Member Rodion Romanovich's Avatar
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    Default Re: Barbarian Invasion

    Quote Originally Posted by Dux Corvanus
    the cismatic spreading of arrianism and other heretic movements
    Arrianism was no heresy, it was a last attempt to stick to the original Christian belief that among the catholics and orthodox was destroyed in the series of church meetings in the 5th, 6th and 7th centuries. The arrians only stuck to the Christian teachings that also those who later became orthodox and catholic had once admitted but found it useful to abandon, unless I'm remembering it completely wrong.
    Under construction...

    "In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore

  27. #57
    Egomaniac sexpert Member Dux Corvanus's Avatar
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    Default Re: Barbarian Invasion

    Quote Originally Posted by LegioXXXUlpiaVictrix
    Arrianism was no heresy, it was a last attempt to stick to the original Christian belief that among the catholics and orthodox was destroyed in the series of church meetings in the 5th, 6th and 7th centuries. The arrians only stuck to the Christian teachings that also those who later became orthodox and catholic had once admitted but found it useful to abandon, unless I'm remembering it completely wrong.
    You remember it completely wrong. It had nothing to do with an original belief, but about the creation of a more complex and uniform doctrinal corpus to support and lead the growing Christian community. Those 'church meetings' were the concilia, universal debate meetings that joined representants from all the Christian world. Arrian of Alexandria was a bishop that negated the consubstantiality of Christ and God the Father. In the Nicea concilium of 325 AD, all church representants admitted this consubstantiality and adopted the Trinity dogma, which had been a constant teological topic since the early times. Arrian's doctrine was condemned as heretic, and he was exiled. One of his followers, bishop Ulphilas, preached Christianism among the germanic tribes, and thus arrianism converted into both Goths and Vandals version of Chriastianism, and a sign of identity against the influence of Greek-Roman Christian world.

    Arrianism was an heresy since it was condemned as such by the successive concilia. And the topic about Trinity and the double nature of Christ, and how to concile this with monoteism, was a hot sophisticated debate that had nothing to do with the earliest Christian doctrines of St. Paul and such.

  28. #58
    graduated non-expert Member jerby's Avatar
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    Default Re: Barbarian Invasion

    Quote Originally Posted by Dux Corvanus
    It's not its historical existence, but the role this exotic item plays, how it is used, and what importance is given, what worries me.
    unless they finally give all cavalry and chariost a different speed it will get messed up. cause if they dont we got ourselves a new Horse Archer...or flanking tool since chariost in vanilla were unstoppable

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