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Thread: Civil Wars in MTW (VI expansion)

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  1. #1
    Member Member lilljonas's Avatar
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    Apr 2005
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    Default Re: Civil Wars in MTW (VI expansion)

    The absolutely most important factor is the closeness to your leader. The civil wars most often begins because your king got isolated, most often through sea routes getting blocked. Taking care of your sea routes, keeping the king in a central position and keeping modest garrisons is IMHO much, much more important to stave off civil wars than checking loyalty, a trait I seldom even bother to keep track of. And it was at least 10 campaigns since I had a civil war. ;)
    Gôtt mos, Lennart.

  2. #2

    Default Re: Civil Wars in MTW (VI expansion)

    I have had a case where my spies reported a rebellion starting with the leader of the rebellion just being in garrison, not the leader of the garrison either.

    I tried again last night and even though I declared war on the pope no civil war this time.

    Silly Pope!

    Funny though, the Byzantines have been a loyal ally all through the game, until I attacked Rome. Now they have attacked nearly every one of my front line proviences. I predict we will see lots of Byzantine dead

  3. #3

    Default Re: Civil Wars in MTW (VI expansion)

    Oh forgot to mention. Thanks for the info, I just wondered if I missed something new, like when you disband units other units lose morale or loyality?

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