Elephants are similar to cavalry... They make the best impact when they charge!!! They are devastating!!!! I killed 2 units of Principes with 13 War Elephants!!!![]()
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Elephants are similar to cavalry... They make the best impact when they charge!!! They are devastating!!!! I killed 2 units of Principes with 13 War Elephants!!!![]()
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Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Following an elephant charge up with normal cavalry's a good idea, they mop up any survivors... do the same with chariots instead of elephants, if you have them.
As with anything, try to charge into the rear if possible...
Being able to beat wooden walls down is handy for a quick siege resolution...
They're also quite good for dealing with cavalry, and stopping chariot/elephant charges.
Just having them around is also a good morale dampener for the enemy.
Also, being in towers on the elephants' backs, the archers in War and Armoured Elephants can get a decent angle of fire over wooden walls at the defenders... though this is a fringe benefit.
Last edited by Somebody Else; 05-12-2005 at 16:53.
make them run through enemy line's , if possible do it from behind.
If you have War Ele's you can also just let them shoot every arrow the've got
and then charge.
However watch out for pikes and fire arrows, never take on pikes from the front () and let cav, take out the archers, this is important because you do not want the ele';s running amok into your own lines, I've lost generals due to that.
Also be sure to send in your own units once the ele's have charged through the enemies lines ( for maximum impact dubble - click behind the enemy units ) this will cause terror and panic amongst enemy lines, they can never keep up the fight for long that way.
Hope that helped![]()
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For some reason, when i pursue with elephants, they do not inflict any casualites. They simply knock the soldiers to the floor and they get back up again.
forums.clankiller.com
"Ive played 7 major campaigns and never finished one. I get tired of war."
Elephants Bah!
Keep them far far away from fire arrows.
Use em when u are already engaged and want to really hit the enemy hard send em in. dont use them as a primary attacking force
The trick is to keep them moving. Elephants get a huge charge/attack bonus, so don't squander it by letting them stop and melee with an individual enemy unit. If I am using elephants in the center of my line, instead of simply attacking an enemy unit, I usually double-click BEHIND the enemy unit, so that the the elephants will run through and not get bogged down, thus losing their charge bonus. If I'm using them on the flanks, I will charge them - not at the very nearest enemy unit - but at the next-to-nearest enemy unit in the battle line. Keep doing that all the way down the line, spreading fear as you go.
As already noted, preserve your elephants by 1) only attacking pike or phalanx formations from the rear (even a flanking attack can get them killed); 2) retreating from missile fire, especially fire arrows; and 3) using them in tandem with another unit right at the elephants' feet (skirmishers or cheap melee infantry are great for keeping enemy skirmishers out of range).
Elephants in R:TW are unrealistically powerful, even after the last patch. However, watching elite Roman infantrymen get tossed into the air like matchsticks IS rather fun. R:TR takes a more realistic (though less enjoyable) approach: the elephants are much easier to kill, especially with javelins, and they rout if you breathe on them wrong.
Just call me sui generis, and leave it at that.
- Huey P. Long
Also in vanilla those javelins are very deadly for elephants, so for gods sake keep `em away from those!Originally Posted by Count Belisarius
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Runes for good luck:
[1 - exp(i*2π)]^-1
Maybe that's why I'm not good with them. I use R:TR.
I'll test out the suggestions, thanks!![]()
first, you might want to be aware of the fact that the charge bonus stat doesn't seem to have the effect one would assume:Originally Posted by Count Belisarius
https://forums.totalwar.org/vb/showt...4&page=1&pp=30
http://www.twcenter.net/forums/index...pic=25801&st=0
second, units which are not specifically ordered to "attack" a unit are not interpreted by the game as "attacking". therefore, they are more vulnerable, and they never initiate a charge. they are technically "running" units, nothing more. individuals within the unit will engage the enemy as they come in contact with them, but will be reactive, not proactive (ie, they will usually not strike until struck first).
elephants i suppose are one of the exceptions to the second point. like chariots, they seem to have a "kill zone" around them for enemy units. still, it would seem that simply running through a unit is less effective.
Last edited by tai4ji2x; 05-12-2005 at 19:57.
If you are using normal elephants, be incredibly careful with them. They can go amok for any reason. If you're using Armoured Elephants though, you can win an entire battle with just two units. Only problem is, they are suseptible to Fire Arrows like their smaller cousins, but less so fortunately. And also, armoured ele's can kill hundreds of people. They send them flying everywhere. Against the Parthians, they are amazing, all of this little light infantry men go flying everywhere, even across the walls.
If you're using R:TR, you have to be VERY careful with your elephants, especially the normal kind. They tire very quickly, and that makes them much more susceptible to routing. Once they rout, they very seldom rally, and are prone to run amok. You have never seen a more tragic sight than a unit of your own War Elephants tear-@ssing through a formation of very expensive cataphracts. They also drop dead in droves if you let skirmishers or hastati/principes get off a volley or two of javelins. Also, watch out for "friendly" fire when you engage. Your own missiles can kill/rout them just as easily as the enemy's. If all this weren't enough, I think the designers of R:TR also have dialed back the "fear factor" that makes elephants so devastating on the battlefild. When playing R:TR, I seldom bother building them, and many times do not allow them to participate in the battle until I have dealt with the enemy's missile troops.Originally Posted by Tigranes
As to the first point, I have not conducted any research or experiments or detailed comparisons of unit stats, etc. I can only offer the anecdotal evidence of my own gameplaying experience. In the battles I have played, elephants rack up many more kills in a shorter amount of time when they are charging. The kill rate APPEARS to slow down dramatically once they stop to melee. Thus, I still always keep them on the move so long as their stamina holds up.Originally Posted by tai4ji2x
As to the second point, I can't say if not having your elephants in "attack" mode renders them less effective or not. If it does, I haven't noticed.
Regardless, when I use the click-behind-the-enemy tactic, my objective is to disrupt the enemy's lines and damage their morale, as opposed to killing them in large numbers, because I follow the elephants' charge closely with an attack with fast-moving infantry (Iberian Infantry are great in this role, and even Eastern Infantry will work in a pinch). The real massacre begins when the elephants turn around and crash into the rear of the enemy formation. However, crushing the enemy's center like this only works under special circumstances: where the enemy doesn't have much in the way of missile troops and isn't deploying phalanx troops.
Just call me sui generis, and leave it at that.
- Huey P. Long
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