Results 1 to 19 of 19

Thread: So what\'s it gonna be?

  1. #1
    Member Member BanzaiZAP's Avatar
    Join Date
    Oct 2000
    Location
    Maui, Hawaii, USA
    Posts
    502

    Default

    Okay, there were rumors of editors, and even some started, but has anything solidified? Or is it all just vapor?
    Is there anyone out there working on anything, and is anyone willing to collaborate? What are the available skills? I'm a computer graphic artist, and have very little experience in code, but I can make new animations/unit graphics/banners, etc. Anyone else?

    -- B)

  2. #2
    Senior Member Senior Member The Black Ship's Avatar
    Join Date
    Oct 2000
    Location
    Tampa, Fl. á á USA
    Posts
    1,771

    Default

    Tosa Inu seems to have the maps figured out, he's done 3 or 4 now.

    Seems to me a good graphics guy could alter some of the "eye candy", things like huts, castles, temples. I'd like to see a border watch tower graphic on a map

    Until they release a sprite editor I think we're stuck with what they gave us
    All we are saying....is give peas a chance - Jolly Green Giant

  3. #3
    Senior Member Senior Member The Black Ship's Avatar
    Join Date
    Oct 2000
    Location
    Tampa, Fl. á á USA
    Posts
    1,771

    Default

    Can anyone make the eye-candy yet?

    I'm a very visual person (explains all the porn ) so I like to see stuff like Watch towers, and Dojo buildings.

    And another thing, how come there's no shoreline on all the coastal maps?
    All we are saying....is give peas a chance - Jolly Green Giant

  4. #4
    Guest 's Avatar

    Default

    A unit-editor is a good idea. I will think about it...

    And no.....it is not only vapor

    ------------------
    Honour to Clan Kenchikuka.

    Visit my resource centre at:

    http://terazawa_tokugawa.tripod.com/terazawatokugawa

  5. #5

    Default

    Depends on what you want it to do. A simple unit editor that could edit the graphics should be possible, even simple. Something that edits unit attributes (cost, attack rating etc.) would probably be more difficult as I suspect that these things were not meant to be editable, possibly to prevent cheating etc.

  6. #6
    Senior Member Senior Member The Black Ship's Avatar
    Join Date
    Oct 2000
    Location
    Tampa, Fl. á á USA
    Posts
    1,771

    Default

    I vote for an easy to use map editor, with graphic features. I can think of some cool ideas for restricted battlefields, and castles with open gates but no garrison. Or how about my Thermopylae map, or multi-lake maps, or a city obstructing the low road, or...
    All we are saying....is give peas a chance - Jolly Green Giant

  7. #7

    Default

    If I understood the map file format I would make a map editor, but I don't

  8. #8
    Guest 's Avatar

    Default

    A unit editor for the unit's factors and variables would be pretty cool.

    But a map creator is needed. An official one preferably. Compatability is a great problem for home-made editors.

    ------------------
    Honour to Clan Kenchikuka.

    Visit my resource centre at:

    http://terazawa_tokugawa.tripod.com/terazawatokugawa

  9. #9

    Default

    I have had a good look around and can't figure out where the unit data is stored. I can only presume it's hard coded into the executable file, which is 4MB in size, making tracking information down very hard and editing very risky.

    As far as maps are concerned, perhaps someone with knowledge of how the map files work could shed some light?

  10. #10
    Guest 's Avatar

    Default

    I HAVE that knowledge actually.

    The terrain is controlled by the .jjm and the height by the .hgt And then there are two other files for changing these parameters.

    I have all the info needed for editing!

    Now I need a very good programmer!
    ant volunteers?

    ------------------
    Honour to Clan Kenchikuka.

    Visit my resource centre at:

    http://terazawa_tokugawa.tripod.com/terazawatokugawa

  11. #11

    Default

    I volunteer!

    I am a pretty good C++ programmer and I think I could do it.

  12. #12
    Senior Member Senior Member The Black Ship's Avatar
    Join Date
    Oct 2000
    Location
    Tampa, Fl. á á USA
    Posts
    1,771

    Default

    If you do that Rob, I'll take back all the things I was gonna say about you Just don't make every Rob map a campers map ROFLMAO.

    I can pick on Rob, he's RA like me, but none of the rest of you can
    All we are saying....is give peas a chance - Jolly Green Giant

  13. #13
    Senior Member Senior Member Kurando's Avatar
    Join Date
    Apr 1999
    Location
    Canada
    Posts
    2,171

    Default


    As far as we at .org are concerned editing projects are the best hope for Shogun Totalwar's healthy continuation, and ultimate survival.

    If there is anything on earth we can do to help support your projects and endeavours just say the word!

    Modern civilization is a vast conspiracy against silence

  14. #14

    Default

    Well a few nice geishas would be a good start

  15. #15
    Nur-ad-Din Forum Administrator TosaInu's Avatar
    Join Date
    Jul 2002
    Posts
    12,326

    Default

    Terazawa san,

    the full game doesn't use hgt files anymore.
    Actually, even the alpha demo doesn't really need them, but makes one if there is no x.hgt.

    The jjm files are hard to understand (haven't found the logic yet).

    Asakura Zero was working on a mapeditor, but haven't heard anything from him for a while.


    ------------------
    Ja mata
    Toda TosaInu
    Ja mata

    TosaInu

  16. #16
    Member Member Yamaga Shimazu's Avatar
    Join Date
    Nov 2000
    Location
    Italy Naples
    Posts
    100

    Default

    Count me in for the testing i am used to that.
    Someone should contact the programmers or the chief in charge of the dreamtime/creative assembly/electronic arts.

    As stated in earlier guys, they are those whose game will keep being sold if it is kept patched and tweaked, debugged and improved.

    It is in their interest and in the interest of all stw players

  17. #17

    Default

    So does anybody actually understand the .jjm files? I'm afraid that having looked at them I have no idea what is going on and due to natural laziness I would rather ask someone who already knows than spend weeks figuring it out

    If nobody knows (or nobody will tell) then I suppose that is what I will have to do.

    TosaInu, if you do not understand the map files, how do you make maps?

  18. #18
    Guest 's Avatar

    Default

    I was trying to find the file which controls height.

    Then I had a look at the .jjm

    Could it be that the height is incorporated in it? I think no.

    Yes, Shogun must continue to live on future mods, like Half-Life is.



    ------------------
    Honour to Clan Kenchikuka.

    Visit my resource centre at:

    http://terazawa_tokugawa.tripod.com/terazawatokugawa

  19. #19

    Default

    I am going to start trying to figure this out over the next few days. I'll let you know what I find out. I can't promise anything but I will give it my best shot

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO