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  1. #1

    Default Re: How do I edit buildings?

    Anyone?

    Jut a simple explanation of which file I use would be nice. I can figure the rest out from there.

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How do I edit buildings?

    100+ what?
    "One of the most sophisticated Total War mods ever developed..."

  3. #3

    Default Re: How do I edit buildings?

    Oops, I meant 100+ health benefits, to counter squalor and distance to capital.

  4. #4
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How do I edit buildings?

    Go to export_descr_buildings.txt (data folder) and look up core_buildings - they are the first ones listed.

    Then add the "population_health_bonus bonus 5" capability to them (check out the other types of buildings to see the correct format for inserting capabilities).

    I've used "bonus 5" above because that works (and is the R:TW maximum), you can try 6 or more but I've not tested that and it may cause problems later on.

    You can make the capability faction-specific by using "faction_capability" (this is used for barbarian bodyguard upgrades in some of the core buildings).

    I'm sure there are some tweak mods out there that will accomplish this for you - but there's my 2 cents.

    Hope this helps
    "One of the most sophisticated Total War mods ever developed..."

  5. #5

    Default Re: How do I edit buildings?

    Thank you. Would that be just a +5, however? Is that because it is a health bonus, or because it's the maximum for any benefit? For instance, would a bonus to law be able to go higher than 5?

  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How do I edit buildings?

    Each point of the value appears to represent 5%...so 5=25%. Same for law.

    1 Pop. growth, however, is 0.5%
    "One of the most sophisticated Total War mods ever developed..."

  7. #7

    Default Re: How do I edit buildings?

    I see. I put in Law bonus 20, and it gave me 100% bonus. This is only a temporary fix, however. I just wish that distance to capital and population booming didn't become such a problem in the late game.

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