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Thread: Mysterious Unit.....

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  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Mysterious Unit.....

    very good for ambushing and pretty good defence for a barb unit
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

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  2. #2
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Mysterious Unit.....

    yup, thaTs it. axe inf, pretty good, they are the more defensive counterpart of your chosens

    We do not sow.

  3. #3
    Lesbian Rebel Member Mikeus Caesar's Avatar
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    Default Re: Mysterious Unit.....

    You're extremely lucky to see those in a campaign, because the AI very rarely builds good units like those.
    Quote Originally Posted by Ranika
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  4. #4
    One of the Undutchables Member The Stranger's Avatar
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    Default Re: Mysterious Unit.....

    yup

    We do not sow.

  5. #5
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Mysterious Unit.....

    And did I mention, they rock. Very much. Slightly more than Chosen Axemen and slightly less than Berserkers.


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  6. #6
    Vermonter and Seperatist Member Uesugi Kenshin's Avatar
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    Default Re: Mysterious Unit.....

    Yeah, Night Raiders rule, I always have at least four of them and two Chosens in custom battles as Germany.
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  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Mysterious Unit.....

    Ahaha, there you're different from me--my backbone is spear warbands. The mobile flanks are Chosens, and the reserve are Night Raiders.


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  8. #8
    Hǫrðar Member Viking's Avatar
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    Default Re: Mysterious Unit.....

    Quote Originally Posted by Mikeus Caesar
    You're extremely lucky to see those in a campaign, because the AI very rarely builds good units like those.

    In my ongoing campaign, the germans keep sending those night raiders at me like crazy!
    Runes for good luck:

    [1 - exp(i*2π)]^-1

  9. #9

    Default Re: Mysterious Unit.....

    After 3 long campaigns playing Germania (Im now playing Britons for a change), I found the Night Raiders very useful to take walls when fighting against Romans, they often have loads of principes and cohorts up there. So a mix of chosen axemen and regular axemen with night raiders works really good there, after taken the gates send the spearwarband inside the town, thats a crush.

    Death to all the overnice greeks and romani!!! Death to the so called "civilized"!
    Stinking Rrrratttsss!!!

  10. #10
    Member Member sunsmountain's Avatar
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    Default Re: Mysterious Unit.....

    That means the Germans either grew quite large, or were quite lucky in that particular city to have that particular bardic circle.

    You see, germans are balanced mao, according to descr_strat.txt
    In this thread:
    https://forums.totalwar.org/vb/showthread.php?t=45212

    you can read what that means.

    mao
    biased towards mass troops, light infantry
    So its rare to see a German faction with:
    A. a minor city
    B. money to spare on a bardic circle
    since most of it is spent on units. And night raiders dont qualify as mass troops or light infantry.

    It gets even better: Gaul is a 'religious smith' in which religious means it will build temples to Abnoba and Teutatis, but not Esus/Epona. Pretty shitty if you're the Julii and you want to build your Pantheon (level 5 temple) to Epona, for which you need a level 3 Epona temple from the Gauls. Epona gives +5 experience to 'raw recruits', making them instant veterans.

    Spain could help out, but is geared towards Esus, if Abnoba fails.

    and dammit this reminds me of the night battles that should have already been in the game.
    Last edited by sunsmountain; 05-16-2005 at 23:07.
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  11. #11
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Mysterious Unit.....

    AHHHHH I love you to bits sunsmountain. I've been looking for that thread about faction characteristics for, like, forever.


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