very good for ambushing and pretty good defence for a barb unit
very good for ambushing and pretty good defence for a barb unit
"Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
Sun Tzu the Art of War
Blue eyes for our samurai
Red blood for his sword
Your ronin days are over
For your home is now the Org
By Gregoshi
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yup, thaTs it. axe inf, pretty good, they are the more defensive counterpart of your chosens
We do not sow.
yup
We do not sow.
And did I mention, they rock. Very much. Slightly more than Chosen Axemen and slightly less than Berserkers.
EB DEVOTEE SINCE 2004
Yeah, Night Raiders rule, I always have at least four of them and two Chosens in custom battles as Germany.
"A man's dying is more his survivor's affair than his own."
C.S. Lewis
"So many people tiptoe through life, so carefully, to arrive, safely, at death."
Jermaine Evans
Ahaha, there you're different from me--my backbone is spear warbands. The mobile flanks are Chosens, and the reserve are Night Raiders.
EB DEVOTEE SINCE 2004
Originally Posted by Mikeus Caesar
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In my ongoing campaign, the germans keep sending those night raiders at me like crazy!
Runes for good luck:
[1 - exp(i*2π)]^-1
After 3 long campaigns playing Germania (Im now playing Britons for a change), I found the Night Raiders very useful to take walls when fighting against Romans, they often have loads of principes and cohorts up there. So a mix of chosen axemen and regular axemen with night raiders works really good there, after taken the gates send the spearwarband inside the town, thats a crush.
Death to all the overnice greeks and romani!!! Death to the so called "civilized"!
Stinking Rrrratttsss!!!
That means the Germans either grew quite large, or were quite lucky in that particular city to have that particular bardic circle.
You see, germans are balanced mao, according to descr_strat.txt
In this thread:
https://forums.totalwar.org/vb/showthread.php?t=45212
you can read what that means.
So its rare to see a German faction with:mao
biased towards mass troops, light infantry
A. a minor city
B. money to spare on a bardic circle
since most of it is spent on units. And night raiders dont qualify as mass troops or light infantry.
It gets even better: Gaul is a 'religious smith' in which religious means it will build temples to Abnoba and Teutatis, but not Esus/Epona. Pretty shitty if you're the Julii and you want to build your Pantheon (level 5 temple) to Epona, for which you need a level 3 Epona temple from the Gauls. Epona gives +5 experience to 'raw recruits', making them instant veterans.
Spain could help out, but is geared towards Esus, if Abnoba fails.
and dammit this reminds me of the night battles that should have already been in the game.
Last edited by sunsmountain; 05-16-2005 at 23:07.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
AHHHHH I love you to bits sunsmountain. I've been looking for that thread about faction characteristics for, like, forever.
EB DEVOTEE SINCE 2004
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