Results 1 to 21 of 21

Thread: Star Wars: Republic Commando

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Star Wars: Republic Commando

    Now it makes sense that it ended where it did...

    I watched the movie last night and I certainly don't want to play on from where it ended. BETRAYAL!!!! I had to accept that it was the end of the good guys.
    You may not care about war, but war cares about you!


  2. #2
    The Black Senior Member Papewaio's Avatar
    Join Date
    Sep 2001
    Location
    Sydney, Australia
    Posts
    15,677

    Default Re: Star Wars: Republic Commando

    Clones will have slightly different voices just as identical twins can and do.

    The game itself is too linear. Follow the path, unlock the level, next follow the path. A few times you can go either side of a pillar or anti-clockwise and clockwise on a path not much else.
    Our genes maybe in the basement but it does not stop us chosing our point of view from the top.
    Quote Originally Posted by Louis VI the Fat
    Pape for global overlord!!
    Quote Originally Posted by English assassin
    Squid sources report that scientists taste "sort of like chicken"
    Quote Originally Posted by frogbeastegg View Post
    The rest is either as average as advertised or, in the case of the missionary, disappointing.

  3. #3
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Star Wars: Republic Commando

    Oh yes, slightly different, but not so that you can't hear they aren't related. But as I noted before, it isn't really that bad as you get a more personal relationship with them.

    Most FPS games are rather linear, some just disguise that well and some don't. Here we have a case of the latter. Though there are times when you certainly can take the wrong turn (bridge of the Seperatist ship and in the Assault Ship), but you are quickly lead back and you should easily findyour way by the help of your buddies. If ever in doubt, follow the others.
    You may not care about war, but war cares about you!


  4. #4

    Default Re: Star Wars: Republic Commando

    i picked this game up simply because it was a star wars game i hadn't played yet. i was pleasantly surprised... if you're looking for close combat in fps form, you've come to the wrong place. however, if you're looking for some pretty damn intense action with some basic tactics, it's perfect.

    the engine is very nice, looks great, and runs nice and smooth. the voice acting is awesome, as is the musical score, and the overall atmosphere. i'm having a lot more fun with this than i ever did with brothers in arms, which surprised me. this game's engine looks about 2 generations ahead of brothers in arms, and runs twice as smooth. gearbox needs to hire some better engine programmers, i suppose.

    assaulting the droid ship in the geonosis campaign was an amazing piece of game design... it got my adrenaline flowing, i know that. my only complaint so far is the occasional mission section where you're seperated from your squad. i don't know why every damn squad-based game feels the need to throw in a solo section here and there, but if i wanted to play a solo fps, i'd play half life 2. aside from that, this game rules.

    oh, and about it being linear... yes, it is. but honestly, show me an action oriented fps that isn't. this game is about awesome set-piece battles. you need some sort of linear process to force the player into said set-pieces. it's a lot like call of duty, except the friendly AI is amazing and actually useful, the graphics are insanely good, and it's set in the star wars universe.
    Last edited by jeffreyLebowski; 05-24-2005 at 21:22.
    obviously, you're not a golfer.

  5. #5
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Star Wars: Republic Commando

    I'm pleasantly surprised that I'm not the only one that actually loves the game, ok loves is a strong word, but it is good.

    I actually liked the few splitups, it forced you to recognize that the enemies are in fact rather strong and clever. Ok, the SBDs aren't that clever. I have made plenty use of the tactic of storming in and stabbing tow-three times with the wristblade then step back as the SBD slowly reacts to this and swings at me. Meanwhile my buddies blast it with their weapons and don't get any returnfire.

    So how far have you progressed?
    I have to admit that the droidship was brilliant, it really felt like you were infiltrating a massive enemy ship, but that battle to and on the bridge was simply hard. Not enough time and more than enough of the toughest enemies in a position where you can't ignore them or find proper cover.
    You may not care about war, but war cares about you!


  6. #6

    Default Re: Star Wars: Republic Commando

    i just finished the second campaign last night... and it's incredibly awesome. i don't want to ruin too much, but let's just say that pretty much the entire 2nd half of the campaign (once you meet up with your full squad) is as intense as the separatist ship infiltration in the first campaign. the fighting gets so insane, and the odds so overwhelming, that you almost have to take a breather every once in a while. when you start encountering droid dispensers left and right, it makes the first campaign look like a cakewalk.

    after i finished it last night, i made the drop into the 3rd campaign and saved it. i'll probably try to finish it tonight. just the first mission of the campaign sounds awesome, you have to break that wookie leader from episode 3 out of a slaver camp. who knows where it goes from there. judging by the plot that's unfolded so far, i'm sure the separatists will make an appearance as well. should be interesting...

    about that battle on the bridge... it is indeed tough. however, i noticed that if you clear the bridge before the reinforcements show up, you can send some of your squadmates to booby-trap the explosives by both doors. those traps can pretty much vaporize the entire first wave of SBD's and battle droids coming through both sides. then set up snipers in the 2 available positions, send fixer to slice the console, and pray. hehehe. i can't say i'm looking forward to that part when i play this over on hard difficulty.
    Last edited by jeffreyLebowski; 05-25-2005 at 14:35.
    obviously, you're not a golfer.

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
    Join Date
    Feb 2002
    Location
    Frederiksberg, Denmark
    Posts
    7,129

    Default Re: Star Wars: Republic Commando

    I have finished the game...

    Trust me you will meet interesting enemies in that camp. And they are not easy.
    So you agree that the little flying buggers are the worst enemies right?

    I tried to do that with the bridge, but usually the SBDs woul enter just as the charges had been set effectively killing both Sev and Scorch. And with Fixer on the console I was hard pressed reviving them and protecting Fixer.
    By the time I got to the bridge I was always out of grenades because the advance had to be so fast.
    You may not care about war, but war cares about you!


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO