** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
turn up to explain how it was founded and why it was important.
Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
necessary to conquer the fort with a general.
Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
test them.
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