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Thread: Finished Mods!

  1. #31
    Member Member vlad 1's Avatar
    Join Date
    Jan 2004

    Default Re: Finished Mods!

    DOWNLOAD VLAD TOTAL WAR mod here )))))


    This mod made by Vlad :
    ICQ: 325311943

    any help with Web Money if you want - you can send here WMZ: Z397430287003
    you can read about this mod here :
    or here:
    Vlad mod(barbarian invasion) need original "Rome: Total War - Barbarian Invasion" game + patch 1.6 (this is very important!!!!!)
    How to install the mod:
    1) Unzip all files in any folder on your comp.
    2) Open folder "Vladmod " and copy all files from this folder to Rome: Total War folder - where you have your game....
    3)Rename or delete the events.dat file located in C:\***\Rome - Total War\bi\data\sounds
    4)delete file map.rwm from ***\Rome - Total War\bi\data\world\maps\campaign\barbarian_invasion
    5)delete file map.rwm from ***\Rome - Total War\bi\data\world\maps\base :innocent:

    also i must say mod now using full limit units in game - it is not able to add any new units or not change units because you'll have crash in game and out in windows. This is very important too.
    new in mod :
    I change in mod allmost all units for every nation
    all huns reskins and models .cas made by vlad
    all franks made by vlad
    all slavs made by vlad....
    some load screens in mod my work
    allmost all goths, quaddi and others barbarians..vlad too)))
    allmost all reskins, with name who have word vlad inside, also cas. files - full work made by vlad
    new menu in game and interface by vlad
    buttons banners .... by vlad
    on map barbarian invasion I added 65 new prov. and reworked all map - for historical right positions.
    on map mundus magnus v2 I reworked start positions, also I changed all too.
    all officers and barb generals on strategy map and their reskins made by vlad .
    all new banners on strategy map made by vlad
    some barb standarts made by vlad
    and many many others ....... this is hard work create mod ....
    ================================================== ===============================
    Special thx for Razunter - for free internet place
    Special thx for Partyzaan( Ващекин Андрей) - for some great loading screens.
    Special thx for (Александр Котляров) - for some great loading screens.
    Special thx for Riczu74 (STRATEGIC_MAP_UNITS-SHIPS mod). I used some models from this great mod.
    Special thx for Atilla Reloaded (the Invasio Barbarorum: Flagellum Dei mod) i use allmost all romans atillas units , some celts , and some sassanids.

    thx for Alcibiades of Athens roman early centurion
    thx for Warspite some reskins
    thx for Arcani for his german berserker with axe unit
    thx for andriyko for his unit caledonian hinglander, and historical right naked fanatics unit
    thx for Odovacar for his new Persian Standart
    thx for TB666 for his some german infantry units
    thx for PROMETHEUS ts for his roman unit
    thx for Diabetes Mellitus for his barbarian standarts
    thx for Horse Archer for his "weather" mod
    thx for Anyan for his landscape mod
    thx for j92633 for his sounds mod
    also people who helped in creating this mod with their some units:

  2. #32

    Default Re: Finished Mods!

    brilliant list.

  3. #33
    Member Member eparatos's Avatar
    Join Date
    Jun 2005
    SweetWater, Athens, GR

    Default Re: Finished Mods!

    Thnx for the great list!

  4. #34
    Member Member Nebuchadnezzar's Avatar
    Join Date
    Dec 2005

    Default Re: Finished Mods!


    Mercenary X pack is a feature packed mercenary add-on for Vanilla Rome Total War that will significantly improve on gameplay and increase difficulty. It does not change the vanilla game in any other way. Add a good formation mod to this and you will add further improvement.

    The mod is fully game tested and bug free.
    Download: Mercenary XPack V1.10 last updated 9-18-06

    • Adds more than 20 new units to the current mercenary pools.
    • Redefines existing mercenary pools for high regional dependence. Certain units will only be available in very specific regions.
    • Limited selection of mercenary types in fringe areas surrounding the Italian peninsula.
    • Experience level upgrades to units recruited in traditional homelands.
    • Explore and conquer the far reaches of the map for elite and rare mercenary units but you will need to be patient.
    • A few bug fixes in the original game files.
    • A few surprises.
    Last edited by Nebuchadnezzar; 09-21-2006 at 09:35.

  5. #35
    Gwledig of the Brythons Member Agraes's Avatar
    Join Date
    May 2005
    Brittany (France)

    Default Re: Finished Mods!

    Arthurian: Total War v0.6




    More links to come!

    Make sure you got a clean BI 1.6 installation, eventually make a backup of it.

    Unpack the whole file. You must use WinRar to do so.
    You can download WinRar here:

    Open the "ArthurianTW" folder.
    Select the files inside the folder, copy them, and paste them in your Rome - Total War directory.

    Then make a shortcut. Select RomeTW-BI shortcut, copy it and paste the shortcut on your desktop.

    It is highly advised to use some commands to help find errors.
    The most important one is -show_err. Right click on your shortcut, select properties, you will see the target of the shortcut. Add -show_err at the end of the target.

    Make sure you will launch the game with the shortcut.

  6. #36

    Default Re: Finished Mods!

    INVASIO BARBARORUM v6 released

    requires RTW:BI v1.6

    Mirror 1:INVASIO BARBARORUM v6 on Filefront
    Mirror 2:INVASIO BARBARORUM v6 on Rapidshare

    Install instructions:
    1. make sure you have a fresh, unmodded install of RTW:BI
    2. make sure you upgrade BI to v1.6
    3. installer will search for the proper folder to install to
    this will overwrite several files in the '' folder
    4. a shortcut will be installed on your desktop, it will have the '-show_err' switch
    if you use JSGME* and install to a different folder than the default, shortcut may have to be edited

    more info in this thread:

    Ramon Gonzales y Garcia

    If we had gone so far, it is because we stand on the shoulders of giants

  7. #37
    Member Member unsung's Avatar
    Join Date
    Nov 2006
    New Hampshire

    Default Re: Finished Mods!

    I think it would be good if there was a list of which Mini mods are compatible with each other- I can't spare the hard drive space to make copies of rome and use 'em seperatley.

  8. #38
    Axebitten Modder Senior Member Dol Guldur's Avatar
    Join Date
    Apr 2005

    Default Re: Finished Mods!

    I like mods listed in a very compact way and by category - this thread has done quite a good job but I feel it is critical that (probably in brackets after the mod name) the version of Rome be listed and also if it is a modfolder mod or not.

    Please do keep the description to one line.
    "One of the most sophisticated Total War mods ever developed..."

  9. #39

    Default Re: Finished Mods!

    Warhammer; Total War's site has been down for a few months now, the original modders have all gone too.

    However, I'm refounding the mod over at Total War Center, and I should have a beta out by late March (I hope).

    But remove your link, please, it won't work.
    Mod leader of Warhammer; Total War

  10. #40

    Smile Re: Finished Mods!

    Great Work! Makes it easy for us to see any finished mods.

    Please keep it updated

  11. #41
    Member Member Cyrus's Avatar
    Join Date
    Sep 2008
    Milano ITA

    Default Re: Finished Mods!

    I couldn't help noticing the lack of one of the best RTW mods, Europa Barbarorum.
    it's here:
    I really advise everyone to try it out, the amazing amount of detail is overwelming!

    Italians do it better! Chi dice donna dice guai. Abbi donna di te minore, se vuoi essere signore. Donne e buoi dei paesi tuoi. Fiume, grondaia e donna parlatora mandano l'uomo di casa fuora.
    And my personal favorite: "Non rimuovere il confine antico fissato dai tuoi padri". In english: "Do not remove the anchent border placed by your fathers". It looses something in the translation......

  12. #42
    Amazon Total War Admin Member parthian shot's Avatar
    Join Date
    Aug 2011

    Default Re: Finished Mods!

    Amazon:Total War Reignited


    Once again, this mod contains female nudity, so if there is any reason the law of your locality prohibits you from viewing such content (for example, if you are under the age of 18 in most areas), please do not access the download.

    By either downloading or installing the zip file, the user who performed the download/install acknowledges that he (or she) is legal to view such content and he or she is solely responsible for the use as well as the consequences of the use of this mod.

    Here is The download Link:

    Peril and quest for each one of the four Amazon factions.

    Women general, diplomats, and agents.

    A fitting tribute to ancient matriarchal societies.

  13. #43

    Default Re: Finished Mods!

    Rome Total History is out! Here is the download link to RTH_1.2:

    To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game. It's easy as hell.

    Essential features of RTH:

    - New fantastic campaign map reaching from Scotland to Saba and India
    - Unprecedented accuracy on coastlines, mountains, roads, islands, resources and many more
    - 199 historic regions and cities researched with extreme accuracy and equilibrium
    - Functional road system with many historic roads
    - Many additional mountain passes for increased strategic options
    - Detailed islands and 100 land bridges for excellent computer performance
    - 20 playable factions representing over 30 nations
    - Extended family trees with over 900 historic characters
    - Over 100 minor settlements on campaign map with individual denomination for each faction
    - 195 accurately researched rebel nations
    - Over 300 new units available with AOR system, 100 mercenaries, high quality icons and skins
    - New polytheistic temple system and new buildings
    - Improved trade system with four more tradeable resources
    - Pyrrhus' invasion and Celtic migration from 280 BC represented
    - Starting year 280 BC

    Here are some important adjustments in the latest release RTH 1.2:

    Bug fixes:
    - Units causing CTD fixed
    - Shields of Egyptian Machimoi fixed
    - Missing UIs added
    - Broken trade connections fixed in Scythia, India, Arabia and Aethiopia

    Major improvements:
    - Mercenaries can be bribed joining most factions
    - Garrisons and Citadels enabled for direct recruitment of regional mercenaries
    - Battle Creator enabled
    - Custom battlefields added (Seven Wonders, Milet, Cyzicus, Thermopylae, Delphi, Mycene, Epidaurus, Isthmus, Sicyon, Naples, Syracuse, Agrigentum)
    - Custom battles added (Thermopylae, Ipsus, Delphi, Acrocorinth, Syracuse)
    - Battle movement modifiers diversified according to different ground
    - New design for desert towns (Capsa, Artacoana and more)
    - New design for Barbarian hillfort towns: Alesia, Gergovia, Numantia and more)
    - New detailed design for Syracuse

    - MAP improvements:
    - City of Athens and Piraeus moved, new coastline in Argolis
    - Region Sindica (capital Phanagoria) added, with road going from Phasis to Tanais
    - Capital of Gaetulia moved from Thamondocana to Capsa
    - More accurate borders in Thrace and Odrysia. Capital of Thrace is now Philippopolis, with Celtic capital Tylis reduced to fort
    - Port of Barygaza added in India
    - Port of Hellespontus moved from Sestos to Ainos (a ship in Sestos was closing the passage)
    - Better coastline and roads in Scythia (mouth of Borysthenes/Dnjepr)
    - Better roads in Arabia and Aethiopia
    - Height adjustments in Greece and other areas
    - Roughness of battle maps reduced
    - Trade benefits for ports at very close distance reduced (Athens-Argos and some others)
    - Illyrian island channel navigable in automatic (move from Rhizon/Cattaro to Iader with one click)

    - More UNITS added: Libyan Spearmen, Lucanian Warriors, Pontic Heavy Peltasts, Parthian Heavy Infantry, Scythian Heavy Infantry, Gothic Spearmen, Celtic Onagers and more
    - More officers and standard bearers added to units
    - Improved roster for Illyria/Thrace with new units Thracian Infantry, Thracian Swordsmen, Thracian Gladiators, Odrysian Peltasts, Odrysian Mercenaries, Odrysian Cavalry, Paionian Cavalry, Dardanian Warband, Dardanian Thorakitai, Triballi Falxmen, and more
    - Thracian Mercenaries now with light armour
    - Improved roster for Iberian Tribes adding Iberian Archers, Iberian Spearmen, Iberian Caetrati and more

    - Reworked BUILDINGS tree introducing:
    - Medical: Medicus, Hospital, Medical School, Aesculapium
    - Educational: Gymnasion, Rhetoric School, Mathematical School, Musaeum, Royal Library, Great Library
    - Sport grounds: Palaestra, Gymnasium, Stadium
    - Festivals: Floralia, Bacchanalia, Saturnalia
    - Oracles: Delphi, Dodona, Ammonion
    - River Port, Naval Base
    - Rostra, Comitium and Roman Theatre, Gymnasium, Aerarium (Rome)
    - Stoa (Greeks)
    - Gerusia (Sparta), City Guild and Council of Elders, Archons, Areopag, Synarchy
    - Satrapy, Tyranny (Greek), Nome (Egypt), Municipium, Colonia, Provincia (Roman)
    - Garden, Park, Paradise (Eastern, Seleucids)
    - Wells, Cisterns, Fountains, Baths
    - Pasture (Barbarian)
    - Mint, State Archive (Rome)
    - Lictors (Rome)
    - More temples and cults: Mithras, Isis and more
    - Full polytheism introduced, allowing to build an almost unlimited number of temples (except in Parthia)
    - Diversified icons for many temples added
    - New icons for many other buildings added
    - Special buildings: Seven Wonders (Pyramids, Colossus, Mausoleum, Artemision, Olympia, Hanging Gardens, Pharos, Stonehenge)
    - Special buildings: minor wonders (Acropolis, Capitol, Ortygia, Paradise of Daphne, Dam of Mariba and many more)
    - Special buildings: naval ports (Piraeus, Alexandria, Carthage, Syracuse, Ostia, Naples, Tarentum)
    - Special buildings: specific temples (Jupiter Optimus, Juno Moneta, Janus, Concordia, Solomon's temple and many more)

    Go and check it out!

    You should also have a look at the hosted forum on TW Center:

  14. #44

    Default Re: Finished Mods!

    The next installment of Rome Total History is out bringing huge improvements.

    Try a new way to play Rome Total War. It's easy to install and stable!

    This is the download link to Rome Total History 1.4:


    We are proud to annouce huge improvements in our groundbreaking mod Rome Total History.
    This is by far the best RTH so far, and the list below does not do it complete justice, because there have been many minor improvements in order to make the game more challenging. Just try it out!

    Adjustments in RTH 1.3:

    - Added 200 historic events using sources Livius, Polybius, Plutarch, Diodor, Athenaion and more
    - Added a negative effect of barracks on population happiness
    - Reduced happiness bonus on several buildings
    - Slightly reduced fighting values for most general's units
    - Added more Spanish Mercenaries in Sardinia and Sicily
    - AI characters changed for Egypt, Carthage, Pontus, Greek City League
    - More complex effects of building Tyranny
    - Map adjustments in Hellas (Arcadia, Argolis, Messenia), Lydia (more forest), Apulia (Garganus), Gaul (river Liger), Tarraconensis (now connected with Narbonensis), Tingitana (coast and ports)
    - Corrected building tree for temples with smoother introduction of early buildings
    - Corrected effects of many buildings reducing happiness effect for temples and wonders
    - Corrected pricing for many buildings and mercenary units
    - Reduced frequency for many mercenary units
    - Added new units: Syrian Elite Archers, Arcadian Mercenaries
    - Implemented Greek Archers and other units for slave faction
    - Added more officers to units including musicians (Roman Cornicen) and several female

    WARNING: Some battle scenes may present nudity. Do not download if you are of minor age or feel morally offended!

    Adjustments in RTH 1.4:
    - Map adjustment in the Peloponnese and Crete ***
    - Reworked family tree for Germans, introducing correct tribes for each leader
    - Added more historic rebel leaders, especially in Germany and Italy (Samnites)
    - Added 200 historic events, using historic excerpts from Livius, Polybius, Plutarch and more
    - More forts in Sardinia and Corsica
    - Added a new custom battle: Caudine Forks


    To install the game you need a vanilla version of Rome Total War upgraded to versions 1.3 and 1.5. Unzip the file with Win RAR and move the folder RTH into your Rome Total War folder besides the original Data folder. Do the same with the “Rome Total History mod” launcher and eventually open properties to correct the destination path. Use the launcher to start the game.
    This is a tested version. I’ve played it for months and it appears to be very stable. If you find any problems please report them to .

    Instructions for NON Steam users:
    1. Download RTH 1.4
    2. Extract the files using winrar to your Rome Total War directory
    3. Create a shortcut of your RTW.exe and move it to your desktop
    4. Rename the shortcut to "Rome Total History"
    5. Right click the shortcut and go to properties. In the target line after all quotations, add -show_err -mod:RTH

    Instructions for Steam users:
    1. Download RTH 1.4
    2. Extract the files using winrar to "programfiles(x86)/steam/steamapps/common/RomeTotalWarGold
    3. Go into your steam library and right click Rome Total War, then go to properties and click on "Set Launch Options"
    4. Put -show_err -mod:RTH
    5. Optional: Create a desktop shortcut



    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.

    General features:

    - Starting year 280 BC
    - New fantastic map with unprecedented details for completely different strategy and tactics
    - Over 30 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - Almost 1000 historic figures represented with exact character traits and family ties
    - Most mercenaries units are bribeable
    - Many new buildings and almost unlimited polytheism
    - 100 land bridges for excellent computer performance
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Caudine Forks

    Download Rome Total History 1.4 here:

  15. #45

    Default Re: Finished Mods!

    We are proud to presents Rome Total History 1.5, better than ever!

    Here is the download link:

    Enjoy and share the news!


    Adjustments in RTH 1.5:
    - Bug fix regarding missing texture for unit Tocharian Cavalry
    - Corrected missing description for Galatian Horseback
    - Corrected bugs in building trees
    - Minor map changes in Asia, Osroene, Cilicia, Pamphylia and Pisidia (lakes, road Sardes-Side)
    - Improved sea lanes around Crete
    - Important adjustments regarding trade benefits (more land trade, less sea trade)
    _ Improved trade for Massilia, reduced trade for Greece
    - Important adjustments regarding benefits from temples
    - Improved population loyalty in India and Asia in general
    - Reduced frequency of many mercenary units
    - Added rebel leaders in Mantineia, Media and Commagene
    - New forts in Etruria, Asia, Sophene, Osroene and Palmyrene
    - Historically matching temples in most regions
    - Added more specific temple gods (Hekate, Atargatis, Hadad, Zeus Stratios, Pontus, Men, Eros, Enyo, Ma, Bel, Reitia, Bonchar, Varsutina, Vertumnus, and more)
    - Added more Egyptian Gods (Ra, Ptah, Hathor, Bastet, Sobek, Hermanubis, Maat, Thoth,, Seshak, Khnum, Taweret, Apophis)
    - Learning programme for Egyptian gods (graphics from Wikipedia, users Jeff Dahl, Gunkarta, a.o.)
    - Added building Statue (Leonidas, Themistokles, Philipp II, Alexander, Seleucus, Ptolemy, Hanno, Brutus, Camillus, Buddha)
    - Added more specific buildings (Pergamon Altar, Apadana Palace, Temple of Planets, Statue of Nike, Slave Market, Aetolian League, Pentapolis, etc.)
    - Character changes (Scythia: trader genghis; Eastern Kingdoms: fortified napoleon; Germans: bureaucrat mao; Rebels: fortified smith)
    - Added more historic events
    - Hundreds of minor corrections and improvements

    The biggest work has been done regarding the temples. If you start a new game you will now find a specific temple in almost every region and town. In the civilized areas this will usually be the definite building as in 280 BC, and in the most prominent cities you 0even have more than one or two. In the developing areas you'll find a shrine that later became a famous temple, and in the Barbarian regions you'll see a stone to a god worshipped by the specific tribe in question. Often the description of these buildings will add interesting details to the history of the region/town/tribe. Thus your military campaign will also be a kind of sightseeing tour exploring many wonders and curiosities of the ancient world.
    Specific attention has been dedicated to the Egyptian pantheon which is now quite complete including the most prominent animal gods. There are pictures showing the attributes of each deity so that the Egyptian player will automatically learn the entire pantheon and a lot about their mythology.

    Version 1.5 is fully compatible with games started under the previous version 1.4.

  16. #46

    Default Re: Finished Mods!

    Philadelphos Productions proudly presents Rome Total History 2.0.

    We are proud to announce a new astounding version of our groundbreaking mod Rome Total History. With RTH 2.0 Plutonian Edition
    Rome Total War is approaching the outer limits of the system, reaching a new level of accuracy and playing fun on all platforms,
    including Barbarian Invasions and Alexander.

    Rome Total History has been constantly improved to make the game more challenging and realistic. Version 2.0 Plutonian Edition
    is the result of nine months of concentrated work. So you can expect huge news. The mod is now particularly recommended for
    students of ancient history.

    Download the game with over 700 beautiful loading screens in a separate file. Part one, RTH_2.0, contains the mod and is
    playable without the additional file, but it comes with only 140 loading screens. Part two, Add_loading_screens, contains the
    additional screens and must be downloaded separately.

    Download link to RTH_2.0:

    Download link to additional loading screens:

    Installation is easy. Just copy and play! If you like it, please leave a comment on the forum and spread the word!

    Rome Total History is the most challenging and historically accurate mod of Rome Total War ever produced.
    General features:
    - Starting year 280 BC
    - Best campaign map around with incredible detail for completely different strategy and tactics
    - 40 nations represented, including Epirus, Achaea, Bithynia, Bactria, Nabataea and many more
    - 199 regions with historic borders and cities with many historic buildings
    - Over 1000 historic figures represented each with exact character traits and family ties
    - Over 800 ancillaries, including many historic figures
    - AOR system with hundreds of new units, including mercenaries for each area of the map
    - Most mercenary units are bribeable and can be recruited in garrisons
    - More than 300 forts and minor settlements in strategic position or historic sites
    - Over 200 additional cities represented as permanent forts
    - New challenging walls for most cultures
    - 1000 different buildings with beautiful artwork and informative descriptions
    - Almost unlimited polytheism with hundreds of temples and gods
    - Historically matching temples and buildings in most regions
    - Over 100 land bridges for excellent computer performance
    - Rational road system with many historic roads and highways
    - Correct mountain passes for highly increased strategic options
    - Sea lanes designed for swift connections from port to port
    - Improved trade system with four additional resources
    - Over 200 historic events drawn from Livy, Polybius, a.o.
    - Custom battles: Thermopylae, Ipsus, Delphi, Acrocorinth, Siege of Syracuse, Caudine Forks


    Here is the list of improvements:

    1. IMPROVEMENTS in RTH 2.0

    - GENERAL CHANGES (see below for details)
    - Added almost 100 new buildings
    - Significant map improvements
    - Introduced supply line system
    - Added over 120 permanent forts for a total of almost 250
    - Implemented Signifer One's Animation Pack v0.8 Beta

    - Introduced supply line system *
    - Added new character traits Encouraged/Discouraged (Weary)*
    Spoiler Alert, click show to read: 
    * Supply lines are simulated by character traits. After operating for a few years in enemy territory a general and his army will
    become increasingly discouraged. Statistically this should start after four turns and reach its maximum after eight years, but
    certain events such as defeats or inconclusive sieges may accelerate the process, while important victories or conquests will
    reverse it. When an exhausted general enters a city and stays there for a while he should quickly recover and so will the morale
    of his troops. When a general gets exhausted or recovers from fatigue, the player will receive a message.
    - Added advisory message for character trait Wounded
    - Added character trait Healed with advisory message
    - Added new character traits Patrician/Plebeian for Romans
    - All Roman leaders correctly assigned to Patricians/Plebeians or Homo Novus
    - Roman sons will get historic Patrician/Plebeian trait at coming of age
    - Added trait Noctophilia to characters for night battles
    - Added more character traits for explorers (spies)

    - Added over 160 new ancillaries**
    - Added specific ancillaries for ports in exarchats**
    - Added many specific ancillaries to get in forts**
    - Added over 500 new specific triggers for ancillaries**
    - Increased defense values for ancillary Archimedes
    Spoiler Alert, click show to read: 
    ** Some specific ancillaries have been added to illustrate certain ports in irregular positions without a land connection to the
    capital, such as Emporiae, Tyras, Tylis, Pharos, Laodicea, and Mago. In these cases, when you build the port, the ancillary will
    turn up to explain how it was founded and why it was important.
    Similar has been done for a number of forts, namely Alauna, Samarobriva, Durocortorum, Cenabum, Bibracte, Vienna, Darioritum,
    Pompaelo, Salamantica, Ilerda, Verona, Bracara, Serdica, Tylis, Elis, Samos, Amastris, Gangra, Gordion, Tavium, Kotais, Arados,
    Byblos, Gadara, Philadelphia, Lynxama, Thamondocana, and many more. These ancillaries usually tell the name of the fort together
    with some interesting notion on the history of the place and maybe their personal story. To get these ancillaries it is
    necessary to conquer the fort with a general.
    Many other ancillaries have been added for spies reaching periferic cities of the game. Now it is a worthy deed to send your
    explorers to cities such as Thule, Kasia, Pattala, Ubar, or Axum, because in any case you can expect to make some interesting
    discoveries, extraordinary persons to add to your retinue or rare animals to present to your king and the people at home. There
    is also a number of famous explorers ready to do this, especially in Egypt and Nubia.
    Many ancillaries have been added for admirals, especially historic pirates and similar. Finally a number of ancillaries has been
    added for Pontus (retinue of Mithridates the Great) and Armenia (nobility titles).
    Some ancillaries have now veiled interests, which means they might stir up some unrest, but you won't know exactly, because you
    are only warned not to trust them blindly. To learn if the allegations are true and how dangerous they actually are, you need to
    test them.
    - Added more permanent forts for a total of almost 250
    - Added trait Immortal for resident spies in permanent forts***
    Spoiler Alert, click show to read: 
    *** This works only with Alexander. It makes the forts lasting for the entire game, unless the spy is killed or reactivated
    during a siege. However this trait is not featured on all forts to represent the fact that some cities were destroyed, or
    disappeared from our history radar between the 3rd and 2nd century. Unless you keep them permanently garrisoned, these forts
    will disappear when the immobilized spy dies. Those with an immortal spy will probably last until the end of the time frame, but
    only if you play under Alexander.
    - Added permanent fort Darioritum in Aremorica
    - Added permanent fort Aginnum in Aquitania
    - Added more permanent forts in Gaul
    - Added fort Tripolis (Byblos) in Phoenicia
    - Added more permanent forts in Armenia, Armenia Minor, Sophene and Atropatene
    - Added fort Apamea in Syria and fort Abila in Coele Syria
    - Added permanent fort Singara in Mesopotamia
    - Added more permanent forts and emporiums in Egypt, Kush, Nubia and Aethiopia
    - Added more permanent forts in Numidia and Zeugitana
    - Added more permanent forts in Caledonia
    - Added more forts in Dacia, Moesia and Getica
    - Added more forts and camps in Hibernia
    - Added permenent fort Luceria in Apulia
    - Added permanent fort Heraclea Lyncestis in Macedonia
    - Added permanent forts Cyropolis in Sogdiana and Alexandria Oxus in Bactria
    - Added better barracks and stables in Bactria and Sogiane

    - Added over 500 new loading screens for a total of 700****
    - Loading screens 141 to 716 in a separate download file
    - Loading screens containing nudity can be deactivated
    - New loading sequence and background picture
    Spoiler Alert, click show to read: 
    **** Due to the high amount of data, most of the new loading screens have been put in a different file containing 576 additional
    loading screens. This must be downloaded separately.
    To install the extra screens, unzip the file and copy the loading screens directly into the folder RTH/data/loading_screen.
    Warning! The loading screens 683 to 716 contain some nudity. If you feel offended, you can deactivate them by renaming
    loading_screen_683 to loading_screen_683a or something else. You can also cancel it or move the screens in question to the
    folder RTH/Data/loading_screen/nude.
    - Corrected some region and city names
    - Added land bridge between Etruria and Corsica (over Elba and Capraia)- Added land bridge between Apulia and Dalmatia
    - Relocated city and port of Tarentum for more precise topography
    - Moved capital of Getica from Tyras to Helis
    - Tyras is now harbour of Bastarnia
    - Moved capital of Caledonia from Alauna to Devana (near Aberdeen)
    - City of Gortyn moved one square down to southern coast of Crete
    - City of Tyre and fort Arados moved on islands
    - City of Sidon moved one square down, port moved from Tripolis to Berytus
    - Repositioned port of Sardinia
    - Moved port of Chalcidice (Thessalonice) to Amphipolis
    - Improved sea lanes around Corcyra
    - Added settlement type hillfort town for Thebes in Boeotia
    - Added resource tin in Aremorica and Gaditana
    - Added vulcans in Midian (Arabia Petraea) and Phazania
    - Map improvements in Phoenicia and Galilaea
    - Improved map in Middle Egypt's eastern desert
    - Corrected climate in Kush
    - Corrected climate in Spain (semi-arid in La Mancha and Extremadura)
    - Improved roads in Central Gaul between Lugdunum and Aremorica
    - Improved roads in Aquitania and Arvernia
    - Added more swamps in British Isles
    - Roads in Britain improved (Watling Road, Fosse Way)
    - Royal Forests in Britain (Epping, Sherwood, Dean, Inglewood and more)
    - More precise mountain passes in Helvetia and Alpes Cottiae *****
    Spoiler Alert, click show to read: 
    ***** Passes over the Alpes include Little and Great St. Bernhard, but not Mont Cenis which was first used by Emperor
    Constantine I and previously unknown. Hannibal most probably took the Little St. Bernhard and thus it is possible to follow his footsteps precisely.
    - Added unit Mercenary General available as mercenary
    - Added leader Mercenary General recruitable with building citadel
    - Enabled Onagers for Spain and Gauls (after Marian Reforms)
    - Reduced Cretan Archers from 60 to 50 men
    - Reduced Scythian Police Archers from 60 to 50 men
    - Build time for gladiators raised to 3 turns
    - Build time for many specialised mercenaries raised to 2 turns
    - Reduced incidence of mercenary appearance all over the map

    - Rebel spawn increased all over the map
    - Added new specific rebel factions in Coele Syria (Itureans) and Galilea (Galileans)
    - Added more rebels in Spain
    - Added more rebel leaders in Numidia
    - Added more family members in Chalcidice, Armenia Minor, Colchis, and Scythia
    - Added more rebel leaders in Italy, Sicily, Peloponnese, Gaul, and more
    - Added Nitiobroges Rebels in Aquitania with two new leaders
    - Added more leaders for Allobroges
    - Added more rebel leaders in Byzacium, Colchis, Scythia and other places

    - Reduced building times for some buildings
    - Added many hundreds of specific building cards
    - Added building Harbour/Landing/Cove (previous to port)
    - Raised construction cost for ports, shipwrights, dockyards
    - Added building Nymphaeum for Greeks and Egyptians
    - Added buildings Bathhouse, Balneae, Thermae and Imperial Thermae
    Spoiler Alert, click show to read: 

    If the pictures are not showing, please check the original post on!

    - Added buildings Cisterns/Ponds/Fountains for Barbarians
    - Added building Thermal Springs for Barbarians- Added building Valetudinarium for Romans
    - Added building Large Aesculapium for Romans
    - Corrected benefits for medical buildings
    - Added building Forum Romanum for Romans
    - Added building Basilica Aemilia
    - Added buildings Marsfield and Stately Marsfield for Rome
    - Added building Victory Column for Romans and Carthaginians
    - Added building Triumphal Arch for Romans
    - Added buildings Temple of Fortuna and Temple of Luna for Romans
    - Added temples of Victoria and Iustitia for Romans
    - Added building Royal Tombs for Macedon
    - Added building Large Obelisk for Egyptians
    - Added building Barque Station for Egypt
    - Added building Great Canal for Egypt- Added building Great Oasis for Egypt and Numidia
    - Added building Labyrinth for Egypt and Crete
    - Added building Prytaneum for Greek Cities
    - Added building Sanctuary of Athena Chalkioikos in Sparta
    - Added new temple of Helios for Rhodes
    - Added building Huge Oracle
    - Added building Arabian Idol for Nabataeans
    - Added building Rock Temple for Petra
    - Added building Caravanserai for Carthage, Eastern, Egyptians, Numidians, Seleucids, Scythia
    - Added building Carpet Trader for Eastern factions
    - Added building Pillar of Ashoka for Mauryans
    - Added buildings Buddhist Stupa and Great Stupa for Mauryans (romans senate)
    - Added temples Buddhist Vihara, Buddhist Pagoda and Golden Pagoda in India
    - Added new icons and pics for Stupa, Vihara, Pagoda in India
    - Added new icons and pics for temples of Vishnu and Shiva
    Spoiler Alert, click show to read: 

    - Added building Temple of Apedemak for Nubia and Kush
    - Added building Large Slave Market for Eastern factions and Carthage
    - Added landmark Pure Mountain in Napata
    - Added building Nubian Temple of Amon in Napata
    - Added building Temple of Apedemak in Nubia
    - Added building Victory Stele in Napata
    Spoiler Alert, click show to read: 

    - Added landmark Alexander's Causeway in Tyre
    - Added building Temple of Melqart in Tyre- Added building Port of Caesarea
    - Added building Seleucia Pieria in Syria
    - Added building Pantheon of Mount Nemrut- Added buildings Odeon and Greek Theatre for Armenia, Bithynia, and Pontus
    - Added building Hippodrome of Byzantium
    - Added buildings Numidian Stele, Mausoleum, Burial Mound for Numidia
    - Added buildings Training Ground and Gamefield for Barbarians
    - Added building Fighting Pit for Barbarians
    - Added buildings Tumulus and Dolmen for Barbarians
    - Added building Hunting Ground for Barbarians
    - Added building Drunemeton for Gauls and Celtic Tribes
    - Added building Great Thing for Germans and Dacia
    - Added landmark Hill of Tara in Hibernia
    - Added landmark White Cliffs of Albion in Cantium
    - Added landmark Insula Parisiorum in Senonia
    Spoiler Alert, click show to read: 

    - Added building Stage for Gauls and Iberians
    - Added building Granary
    - Added building Lighthouse
    - Added buildings Horreum and Large Horrea for Romans
    - Added building Stone Quarry for Egyptians
    - Added building Tavern for Romans and Greeks
    - Added building Beer Hall for Egyptians
    - Added building Waystations for Carthage
    - Added building Persian Royal Roads for Seleucids and Parthians
    - Added building Summer Residence in Ecbatana
    - Added building Ishtar Gate in Babylon- Added building Tabernacle of Jehova for Armenia and Nabataea
    - Added new pictures for Temple of Jehovah
    Spoiler Alert, click show to read: 

    - Added third level for building Barbarian Stronghold/Castle/Hillfort
    - Added building Hillfort in Gergovia, Numantia, Noreia and more
    - Added building Sanctuary of Tamfana in Mattium- Added more temples for Germanic Tribes: Mannus, Magusanus, Hel, Zisa
    - Added temple of Coventina for Celtic Tribes
    - Added temple for Celtic Sea God Manannan
    - Added temple for Gallic Sea God Barinthus
    - Added temple for Iberian Sea God Oceanus/Poseidon
    - Added temple of Candamius for Iberian Tribes
    - Added more temples for Numidia: Lilleu, Gilva, Macurgum, Motmanius, Sinifer, Amphitrite, Baccax- Added more temples for Seleucids: Herakles, Hadad
    - Added temple Idol of Apis for Egypt
    - Added temple of Nane for Armenia
    - Added altar of war (Ares) for Pontus
    - Added temple of fertility (Hadad/Dagon) for Carthage
    - Added temple of governors (Dido) for Carthage
    - Added temple of trade (Kothar) for Carthage
    - Added many more specific temples to Barbarian cities
    - Enabled 4th level (awesome temple) for Barbarian main god and some more
    - New individual icons and pics for all Barbarian temples
    - New icons for Carthaginian temple of Eshmun
    - New icons for Roman temple of Quirinus
    - Better icon for Apadana Palace in Susa
    - Better picture for Dam of Mariba- Improved many other building icons and pictures
    - Added buildings Stables and Shrine to Candamius in Aracillum
    - Added building Tin Emporium in Gades, Massilia, Gallaecia, Dumnonia and Aremorica
    - Enabled building Stone Walls for Barbarian factions
    - Enabled building Execution Square for all Barbarian factions
    - Enabled building Royal Library for Seleucids
    - Enabled building Frankincense Road for Egypt, Seleucids and Bactria
    - Enabled building Silk Road for Seleucids and Bactria
    - Enabled buildings Caravan and Silk Road for Scythia
    - Enabled building Irrigation System for Eastern factions (needs river)
    - Enabled building Garden for Greek Cities, Macedon and Bactria
    - Enabled building Park for Bactria
    - Enabled building Temple of Athena for Bactria, Pergamon and Sparta
    - Enabled building (large) Temple of Cybele for Greek Cities
    - Added specific icons for Ortygia, Acrocorinth, Munychia, Miletus
    - Added building Temenos of Ephesus
    - Added building Oracle of Didyma in Miletus- Added building Sibylline Oracle in Cumae (Capua)
    - Added building Tavern in Capua and Naxos
    - Added building Ara Pacis in Rome
    - Added building Lost City of Helike in Achaea- More prerequisites for Amphitheatre buildings
    - Restricted benefits of Oracles
    - Added better barracks and practice fields in Macedonia and Thessaly
    - Added better barracks in Gaul, Illyria, Thrace, Dacia, Pontus, Syria, Numidia
    - Added more and better barracks at start for Macedon, Bactria, Gaul, Thrace, Getans
    - See more buildings here:

    - Added more specific event pictures
    - Added historic portraits for leaders (Pyrrhus, Ptolemy, Hannibal, Pompey, Ashoka, a.o.)
    - Optional change of Egyptian general portraits to Greek general portraits ******
    Spoiler Alert, click show to read: 
    ****** To change Egyptian style generals and have them with Greek portraits go to the folder RTH/data/UI/EGYPTIAN and simply
    rename the folder PORTRAITS-Greeks to PORTRAITS.
    - Changed character Macedon to balanced napoleon
    - More hostile relationship between Rome and Gaul

    - Fixed battle editor
    - Fixed broken custom battles
    - Fixed minor issues in building tree
    - Changed culture in Raetia to germans
    - Corrected wrong temple in Paionia
    - Corrected wrong temple in Issedonia
    - Corrected wrong temple in Scandiae
    - Corrected wrong temple descriptions in Armavir, Armenia
    - Corrected wrong location of Temple of Ramesses in Abu Simbel
    - Corrected names list for Eastern Kingdoms (senate faction)
    - Corrected Carthaginian surnames
    - Added more Egyptian and Nubian names for Egyptian faction

    If the pictures are not showing, please check the original post on!


    What people said about previous versions:

    Quote Originally Posted by warhawk77 View Post
    My favorite part of RTW has been the strategic map movements and this Mod has reinvented the game for me. It's like an all new game, but still familiar enough to make the game easy to jump into. I can see me playing this for a long time.
    Quote Originally Posted by Nicov55 View Post
    It's been a month since I downloaded the mod and I really enjoy it. The variety of buildings, the polytheism, the building cards, ancillaries and special features, the individualized settlements are awesome and can only be found in this mod.
    Quote Originally Posted by Hummer View Post
    This is a great mod. Very stable. Lots of new units. More mercenaries. I like what you have done with the factions and the provinces. This is how Rome Vanilla should have been.
    Quote Originally Posted by Spartan198 View Post
    Looks interesting. I'll be sure to give it a try soon. I definitely like all the island settlements in the Aegean.
    Quote Originally Posted by kahn85 View Post
    Thank you! It looks and plays fantastic so far!
    Quote Originally Posted by ~Asukav of Epirus~ View Post
    Well I've always liked the mods that have the vanilla style, so far I see this meets and adds a thousand things more.
    Quote Originally Posted by Centurion1981 View Post
    I know I said this in the past with other mods, but this is one of the best mods I have played for Total War. I played the game for 5 hours last night up to the early morning and it was lots of fun. I will probably be playing the game for a long time.
    Quote Originally Posted by ggaabbrr View Post
    My God... You have the best artwork and best cozy looking map compared to all the mods I have tried. You are the best designer ever. Everything feels very in place. I feel 10x better playing this mod than EB, EB2 or others. Thanks
    Quote Originally Posted by Lanjane View Post
    This mod is absolutely gorgeous, every faction's starting position and family tree are so carefully thought up, so captivating. And buildings! Never ever in RTW I was so happy with managing my empire progress in detail. Thank you for such a brilliant work!

    Download here:

    and don't miss the additional loading screens:

    If you like the mod, please show your support. Leave a comment on the forum and spread the word!

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