Hello Rob,

Great work!
I was about to write a detailed how to make maps today, but when I started up the demo I made a mistake. Thanks to that mistake I learned something :-).

In the bdf file you can enter the map you want to use. I typed Tami Kochi (wanted to check some textureID).

The map the was showed was not Tami Kochi, it was a map that looked much like a map I've seen before and used as a base for a new map.
I could never reproduce the event that gave me this map. And now it was here again. What happened? Tami Kochi was NOT in my maps folder at this very time, so shogun used some kind of default map.

I also discovered another feature today: ctrl mouse click changes the height of the entire map. I'm convinced that the editor can do a lot more than I know; 'just' figure out how.

About textures/models. The editor is not wysiwyg. There are about 126 textures. Some textures have models attached! Some examples:
4 gives smooth green.
8 gives dark dense wood.
7, 6, 5 gives different kinds of wood and makes a smooth transition from dark green to smooth green.
38 gives the monastry.
37 gives a house.
30,31,32 gives a castle.
26 gives a road.
44 gives 4 trees.

There is a Model mode. Models can be included that way, but not saved? Did the devellopers disable something?

Beware for the texture ID 0 (127): this is a null texture and messes everything.
There are two layers in shogun: 1st is water, on top of that is the 'wireframe' that binds the landtiles.

Changing textures can be achieved by choosing no patch moused and using - = to change ID and [ ] to change direction.

Some trees can be included using mode tree bit. Mousclick inserts them backspace removes the last and - = [ ] to change size and type.

Question: is it possible to track tiny differences between 2 jjm files using the hexeditor?
For example: is it possible to track a hexcode that is responsible for one changed texture?

I'm really looking forward to try your work.


Ja mata
Toda TosaInu

P.S. did you find a possibility to import maps from the full game into the demo?
P.S. 2 is your flat map available?