I say make the map editor visual. That way we dont have to decipher what a texture 72 is. We just drag it from a tool bar onto a contour grid, and voila! that square has its texture. You can then drag castels, trees, huts, etc in the same fashion. And for the contours, I say start with a flat grid and use the mouse somehow to pull and push the contour into the desired shape to make hills, ridges, etc. If its 100% visual, then map-making will be easy. And that is what we all want, right?
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