Answering to Magraev:
Well, as a matter of fact, once the ai is fixed by 1.13, we will undoubtedly see a difference in what the ai CAN or CANT afford.
This way things should start working in camp as well.
Ashi limiter should be cool and/or ashi exponential increment factor still cool of course if we make it to be paid higher than increment of samurai units.
In my current game I just merged a honor 4 ashi unit with a level 1 unit - reason: only 12 ashis left in the high honor unit. In the course of the campaign your ashis drop like flies, so they need to go up rather quickly or they wont go up at all.
They don't need to go up too much...as a matter of fact they were cannon fodder and really died like flies. Of course a dead man, or much more appropriate in this case, 12 men with honour 4 can only raise the total of new unit to honour 1.
The reason u can get to honour 4 is because u had famous spear dojo or legendary spear dojo along with few battles in which these ashi survived.
Think about it...u PAID those dojos for the extra honour. IT is right to pay more for the honour and in dojos as well, those related to sam are more expensive than those related to ashi.
Can u see where im getting at ?
What i mean is, since ashis die a lot easier than samurais, how can that be that they arrive at honour 4 or more ?
Unless they started with honour 2 or 3...
i am quite unsure if i would choose an ashi limiter of honour or just leave things as they are and just change the cost u have to pay for high honour ashis (increasing exp factor per increment)
If u have read the tables, u know what i am referring to.
What would you choose ?
I suggest equal progression, their higher mortality will mean, that there will only be few high honor ashis anyway.
Actually, the problem is not the ashi mortality but the fact that they behave unrealistically (morale) at higher honour levels.
If the battle is affected by a high honour ashigaru which costs just half of the same honour samurai, why not buying the muskets then ?
A difference must be made between online play and solo camp.
In Online play, the trick is quite simple:
Buy little high hon samurai, many med honour ashi and one highest honour taisho.
Every unit will get the bonus and therefore as u can imagine the ashis will fight like samurais though costing half.
As to camp, with units edited we will have made sure the comp has same stats and pays the same we pay for the same units.
There this way will be a reason to buy the palace and many useless facilities that if u think of it, are bought when technically u have already won the game.
I usually get to hcav and nagi when i have already won and this because most of player's koku are used to buy units, given the horde problem.
We must tweak the ashi problem to INCREASE the effective (and REAL) value of highly trained samurai units and better equipped naginata, no dachi and samurais.
If the values of a ashi unit exceed the value of a samurai then the realism is over and it will be an arcade.
Ashi were poorly trained, poorly equipped and, of course, conscripted.
Samurais on the contrary were highly trained and equipped and, as volounteers, much more motivated.
Honour has nothing to do with combat but we use it for sake of experience.
Basically, no matter how expert an unit can be, an ashi is still affected by high disertion and casualty rate with little training and equipment.
Are u sure an ashi unit could get to honour4 in the real thing ? I don't think so.
Therefore, the road of ashi limiter seems quite appropriate to me.
It would push us all to create few better trained samurai and a bulk of poor ashigaru...and that is exactly what war was at that point in time.
Ah...just an info.
STW is the comp version of Warhammer Fantasy Battle.
Anyone ever played this game ?
I been in tournaments. There was no player unknowing of every stat of every unit involved in a battle.
They all knew BOTH.
Now, in warhammer, u start building an army by choosing the RACE (which gives basic morale, strenght, dexterity, hatred for some races and fear for some others), then the armor and weapon of ur trooper, the secondary weapon, the magic items in possession....
EVERYTHING has a stat and is PAID for.
Extra armor, shield and the like are all part of the shopping fun and all reveal to be key factors in assignment of victory.
We must make it true in here.
I was also thinking about reducing the restricted camera range to half of its current range to allow players to hide behind hills and to reduce the distance to which enemy hididng in trees is displayed on map.
This would bring to real ambushes
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