I hope/think that the Vikings are infact Saxons who will have a specialist coastal raiding ability in RTW:BI.Many films and books depict early Saxons as horn-helmed barbarians.Lets hope this is what this is.
I hope/think that the Vikings are infact Saxons who will have a specialist coastal raiding ability in RTW:BI.Many films and books depict early Saxons as horn-helmed barbarians.Lets hope this is what this is.
"Go tell the Spartans,stranger passing by that here,obedient to their laws we lie."
Anglos(Anglii I think the Romans called them) come from Denmark and so do the some of the Vikings, maybe this is what caused the confusion.
If priests can stop units routing that means they are on the battlefield, which means they must some find of combat skills. Therefore we battle priests.
Battle Priests = Chritsian version of Druids.Originally Posted by Martinus
Simple consistency thing.
And hardly unrelistic.
Medieval armies had priest in their armies.
But they were called "battle-priests", beacuse they were in army, to keep up morale (and give last confessions for moraly wounded), not becues they "fought" in battle.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Not necessarily. If we get a unit, 200 hundred strong, of ninja warrior priests complete with 'super-kewl finishing moves', then yes we've got a problem. If (and I really suspect this is more likely) its a single priest with a bodyguard of 20 or so tough warriors (non-priest), then its no different to a secondary generals unit.Originally Posted by Martinus
500 AD?I want to start around 300 or 400 AD with Adrianople, Huns and so on! Or, alternatively, a game starting in around 650 AD with muslims, byzantines, franks and so on.
Vikings?!!!Why not add samurai, zulu warriors, mongols and moonpeople while you're at it?!
Priest unit?!!!
Swimming?!!![]()
Night attacks that lower morale even more?!!![]()
The features I do like are: moveable city population, as well as the fact that it would be fun with a game having vandals, goths, huns etc.
Hopefully CA realize soon that targetting the 12years old players market will make them lose their regular customers...
Under construction...
"In countries like Iran, Saudi Arabia and Norway, there is no separation of church and state." - HoreTore
Erm how exactly are they doing this? They are trying to accommodate everybody in this new expansion pack. Night battles, they always exsited in RTW they just hardly rarely ever happened, and its adding a new twist to the game. The priests, i dont really see them as a fantasy unit, im not an histroical expert but im pretty sure at some points in time, priests did fight, Vikings? you mean the Saxons, who will specialise in sea raids. Swimming? well yes archer units, light units would have been able to swim, and it solves the bridge of death problem and allows you to flank you enemy at a bridge.Originally Posted by LegioXXXUlpiaVictrix
If you going to critise please think things through first.
It`s a very bad idea to bring a composite bow in contact with water. I doubt that CA will decide between different types of archers.Originally Posted by Beefy
I hope the RTR team fix it.![]()
But this is not medieval.Medieval armies had priest in their armies.
But the priest would still have to fight.its a single priest with a bodyguard of 20 or so tough warriors
I am hoping it will be a retinue person that increases morale.
I think they know that.Hopefully CA realize soon that targetting the 12years old players market will make them lose their regular customers...
Nope, one of the screenshots in ImageShack shows a unit full of robed priests ready to whack pagans over the head with clubs![]()
Aka, not different then current Druid unit, so I don't mind.Originally Posted by Conqueror
They are moral boosters anyway, using them in combat to fight would probably be waste of resources.
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
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